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Fix the double cursor and the pause menu


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	'render' : () => {
		if(playerLoggedIn === true) {
			if(mp.game.ui.isPauseMenuActive()) {
				if(mp.gui.cursor.visible === true) {
					mp.gui.cursor.visible = false;
			} else {

I did something like that


Also, on authentication, I do this


if(mp.game.ui.isPauseMenuActive()) {


Edited by Kar
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