MiloZoe 0 Posted October 24 (edited) @Xabi It still doesn't work NAPI.Player.PlayPlayerAnimation(player, (int)GameHelper.animationFlags.Loop, "[email protected][email protected]_a", "idle_c"); NAPI.Player.PlayPlayerAnimation(player, (int)GameHelper.animationFlags.AllowPlayerControl, "[email protected][email protected]_a", "idle_c"); Edited October 24 by MiloZoe Share this post Link to post Share on other sites
Xabi 142 Posted October 24 You have to use the flags chained with a binary or, like this: (int)(GameHelper.animationFlags.Loop | GameHelper.animationFlags.AllowPlayerControl) Share this post Link to post Share on other sites
MiloZoe 0 Posted October 25 @Xabi OK, I will give it a try. Thank you Xabi Share this post Link to post Share on other sites
MiloZoe 0 Posted October 25 (edited) @Xabi it is useful,Thx!!! Edited October 25 by MiloZoe Share this post Link to post Share on other sites