duckDog 0 Posted November 4 (edited) I created the camera, placed it at certain point, but it seems to me, it doesn't render textures properly from distance.. Which function is responsible for fixing this? I tried different combinations of lens, distance and other functions, but I'm not sure which one is correct. Edited November 4 by duckDog Share this post Link to post Share on other sites
duckDog 0 Posted November 4 (edited) Changing camera to "DEFAULT_SCRIPTED_FLY_CAMERA" made it better, but didn't solve problem completely. Edited November 4 by duckDog Share this post Link to post Share on other sites
LeonMrBonnie 5 Posted November 4 Set the position of the player to that of the camera, freeze their position and make them invisible. Share this post Link to post Share on other sites
duckDog 0 Posted November 4 1 hour ago, LeonMrBonnie said: Set the position of the player to that of the camera, freeze their position and make them invisible. Couldn't do that, because I needed players to be spawned somewhere else. But I managed to do what I needed with FLY cameras. Share this post Link to post Share on other sites