duckDog Posted November 4, 2019 Share Posted November 4, 2019 (edited) I created the camera, placed it at certain point, but it seems to me, it doesn't render textures properly from distance.. Which function is responsible for fixing this? I tried different combinations of lens, distance and other functions, but I'm not sure which one is correct. Edited November 4, 2019 by duckDog Link to comment Share on other sites More sharing options...
duckDog Posted November 4, 2019 Author Share Posted November 4, 2019 (edited) Changing camera to "DEFAULT_SCRIPTED_FLY_CAMERA" made it better, but didn't solve problem completely. Edited November 4, 2019 by duckDog Link to comment Share on other sites More sharing options...
LeonMrBonnie Posted November 4, 2019 Share Posted November 4, 2019 Set the position of the player to that of the camera, freeze their position and make them invisible. Link to comment Share on other sites More sharing options...
duckDog Posted November 4, 2019 Author Share Posted November 4, 2019 1 hour ago, LeonMrBonnie said: Set the position of the player to that of the camera, freeze their position and make them invisible. Couldn't do that, because I needed players to be spawned somewhere else. But I managed to do what I needed with FLY cameras. Link to comment Share on other sites More sharing options...
Flow Posted November 5, 2019 Share Posted November 5, 2019 fly cameras? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now