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duckDog

Camera rendering problem

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I created the camera, placed it at certain point, but it seems to me, it doesn't render textures properly from distance.Untitled.png. Which function is responsible for fixing this? I tried different combinations of lens, distance and other functions, but I'm not sure which one is correct.

Edited by duckDog

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Changing camera to "DEFAULT_SCRIPTED_FLY_CAMERA" made it better, but didn't solve problem completely.

Edited by duckDog

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1 hour ago, LeonMrBonnie said:

Set the position of the player to that of the camera, freeze their position and make them invisible.

Couldn't do that, because I needed players to be spawned somewhere else. But I managed to do what I needed with FLY cameras.

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