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Posted (edited)

Hi everyone

I'd like to know how I can assign to a variable vehicles created by the NAPI.Vehicle.CreateVehicle function in c #

 

	public int[] Vehicle = new int[4];
	[ServerEvent(Event.ResourceStart)]
        public void OnResourceStart()
        {
            NAPI.Util.ConsoleOutput("Twoj projekt Rage zostal pomyslnie zaladowany!");
            Vehicle[0] = NAPI.Vehicle.CreateVehicle(-1346687836, new Vector3(-418.4451, 1211.138, 325.4577), 235.3172f, 1, 1);
            Vehicle[1] = NAPI.Vehicle.CreateVehicle(-1346687836, new Vector3(-419.3018, 1207.183, 325.4566),    235.3172f, 1, 1);
           Vehicle[2] = NAPI.Vehicle.CreateVehicle(-1346687836, new Vector3(-420.7397, 1202.853, 325.4572),     235.3172f, 1, 1);
            Vehicle[3] = NAPI.Vehicle.CreateVehicle(-1346687836, new Vector3(-421.3993, 1198.118, 325.4573),    235.3172f, 1, 1);
        }
	 
	

 

how to do it ? :/

 

Edited by adiq888
Posted
	public Vehicle[] veh = new Vehicle[4];
	[ServerEvent(Event.ResourceStart)]
        public void OnResourceStart()
        {
            NAPI.Util.ConsoleOutput("Twoj projekt Rage zostal pomyslnie zaladowany!");
            veh[0] = NAPI.Vehicle.CreateVehicle(-1346687836, new Vector3(-418.4451, 1211.138, 325.4577), 235.3172f, 1, 1);
            veh[1] = NAPI.Vehicle.CreateVehicle(-1346687836, new Vector3(-419.3018, 1207.183, 325.4566),    235.3172f, 1, 1);
            veh[2] = NAPI.Vehicle.CreateVehicle(-1346687836, new Vector3(-420.7397, 1202.853, 325.4572),     235.3172f, 1, 1);
            veh[3] = NAPI.Vehicle.CreateVehicle(-1346687836, new Vector3(-421.3993, 1198.118, 325.4573),    235.3172f, 1, 1);
        }
	 
	

 

Posted

	[ServerEvent(Event.PlayerEnterVehicle)]
        void OnPlayerEnterVehicle(Client player, Vehicle vehicle, sbyte seatID)
        {
            if (vehicle == veh[0])
            {
                NAPI.Chat.SendChatMessageToPlayer(player, "To jest pojazd kuriera!");
            }
        }
	

 

after executing this code the server will crash

Posted
3 hours ago, adiq888 said:

 


	[ServerEvent(Event.PlayerEnterVehicle)]
        void OnPlayerEnterVehicle(Client player, Vehicle vehicle, sbyte seatID)
        {
            if (vehicle == veh[0])
            {
                NAPI.Chat.SendChatMessageToPlayer(player, "To jest pojazd kuriera!");
            }
        }
	

 

 

after executing this code the server will crash

And what's the exception?

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