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Cursor not spawning


Remco1337
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Server side:
 

mp.events.addCommand('createfaction', (player) => {
    if (player.data.adminLevel < 3) return gm.functions.returnUnauthorizedAdmin(player);
    player.call('openCreateFaction');
});

 

Clientside:

// Factions
var createFactionBrowser = null;

mp.gui.cursor.show(true, true);

mp.events.add("openCreateFaction", () => {
    mp.gui.chat.push("Opened faction creation!");
    createFactionBrowser = mp.browsers.new("package://factions/create.html");
    mp.gui.chat.activate(false);
    mp.gui.cursor.show(true, true);
});

It shows the message and opens the browser but the controls won't be frozen and the cursor won't show.

Edited by Remco1337
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This happens because of these lines 

mp.gui.chat.activate(false);
mp.gui.cursor.show(true, true);

If they are next to each other, your cursor will not appear. 

We need a solution!

Edit:

@MrPancakers  told me to use a timeout/timer and it WORKS!

 

TL;DR: Use a timeout of 1ms to show the cursor after deactivating chat input

Edited by xForcer
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  • 2 weeks later...
В 08.02.2020 в 02:45, xForcer сказал:

This happens because of these lines 

mp.gui.chat.activate(false);
mp.gui.cursor.show(true, true);

If they are next to each other, your cursor will not appear. 

We need a solution!

Edit:

@MrPancakers  told me to use a timeout/timer and it WORKS!

 

TL;DR: Use a timeout of 1ms to show the cursor after deactivating chat input

Timeout xD ? Maybe better using render event like this ?

 

let stateCursor = true;

    mp.events.add(RageEnums.EventKey.RENDER, () => {
       if (mp.keys.isDown(0x12)) {
           if (!stateCursor) {
               mp.gui.cursor.show(true, true);
               stateCursor = true;
           }
       } else {
           if (stateCursor) {
               mp.gui.cursor.show(false, false);
               stateCursor = false;
           }
       }
    });

 

and u don't need to disable chat to show cursor 

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8 minutes ago, Vernetti said:

Timeout xD ? Maybe better using render event like this ?

 

let stateCursor = true;

    mp.events.add(RageEnums.EventKey.RENDER, () => {
       if (mp.keys.isDown(0x12)) {
           if (!stateCursor) {
               mp.gui.cursor.show(true, true);
               stateCursor = true;
           }
       } else {
           if (stateCursor) {
               mp.gui.cursor.show(false, false);
               stateCursor = false;
           }
       }
    });

 

and u don't need to disable chat to show cursor 

The author asked for chatInput to be disabled and cursor shown when he has the browser opened.
The solution I provided works perfectly for his use case, I myself am using it.

You want him to press ALT key manually just to show the cursor after disabling the chatInput? Really? :D 

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1 час назад, xForcer сказал:

The author asked for chatInput to be disabled and cursor shown when he has the browser opened.
The solution I provided works perfectly for his use case, I myself am using it.

You want him to press ALT key manually just to show the cursor after disabling the chatInput? Really? :D 

xD

anyway render event is more effective here instead of timer

 

export default new class Cursor {
  constructor() {
    this.state = false;
    
    mp.events.add("render", () => {
       if (this.state === true) {
         mp.gui.cursor.show(true, true);
         mp.gui.chat.show(false);
       } else {
         mp.gui.cursor.show(false, false);
         mp.gui.chat.show(true);
       }
    });
  }
  show() {
    !this.state ? this.state = true : null;
  }
  hide() {
    this.state ? this.state = false : null;
  }
}

 

Edited by Vernetti
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