VictorF Posted April 5, 2020 Share Posted April 5, 2020 (edited) I've just implemented (C# server-side, JS client-side) a character creation with custom faces/hair features (using setFaceFeature, setComponentVariation, setHairColor, setEyeColor and whatsoever). As those are client-sided scripts, I assume they're not natively synced with the another players in the server. Is there any C# clientside API to customize GTA:O characters and make them stream synced, or I have to do that syncing client-sided on my on? (E.g.: Once a player logs in, he reads the shared data of all clients and apply each of them faces to him, and also streams his face to the players that are already connected to the server so they can update this information too once they stream the player) If the latter (having to sync on my on) what's the best way to do it? On player connect event or some onentitystreamin function? Thanks in advance. Edited April 5, 2020 by VictorF Link to comment Share on other sites More sharing options...
Booga Posted August 28, 2020 Share Posted August 28, 2020 I'm reviving this because I've got the same question... Link to comment Share on other sites More sharing options...
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