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call the client event from the server


alienwave

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I have a created client-side event, how can i call it on the server?

 

client:
mp.events.add("event", function() {
	// code
})

server:
function playerEnterColshapeHandler(player, shape) {
    if (shape == colshape) {
        // need call client event.
    }
}

 

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