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Why is the object not deleted on the server map?


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Hi!!

I'm trying to delete the objects(original) from the map, but I can't!

I use the following programs:

1. DlcPackCreator

2. CodeWalker29

3. OpenIV

4. ArchiveFix (with the keys)

Now I will tell you how I try to delete objects, and I hope that someone will point out my error. Thanks!

 

1. I open CodeWalker and flying to a standard spawn, and i want remove streetlight:

https://imgur.com/PZWvFmW

2. I create new project and create new .ymap file, then i choose streetlight and add it to the project:

https://imgur.com/htlwjal

3. It is added to my project .ymap file with this streetlight:

https://imgur.com/8l27e77

4. I remove this streetlight:

https://imgur.com/YWUOUiB

5. Then I do "Calculate extents" and save this .ymap file:

https://imgur.com/0whuuYS

6. Then i open DlcPackCreator and write dlc name (screenshot):

https://imgur.com/WzGyain

7. I open dlc in OpenIV and in the files "cityhills_02_metadata.rpf" I throw the saved one .ymap file, then files "cityhills_02_metadata.rpf" and "cityhills_02.rpf" put it in the ArchiveFix, then main file "dlc.rpf" also put in the  ArchiveFix

https://imgur.com/63sYjrI

8. Then folder "cityhills_02" witch file "dlc.rpf" put in the server (path: server-files\client_packages\game_resources\dlcpacks\cityhills_02\dlc.rpf)

9. Run server and run client

10. Before connect on server, streetlight NOT remove =(((

 

But this is about the same way I add objects and everything works!

 

Please tell me why not work? 

 

Thanks you all!!!!!!

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Posted (edited)

you shouldn't just create a new ymap you need to add the existing ymap that contains that prop to your project then delete it there and make your dlc pack without changing the ymap name also it's better to just move the objects below the map check because you will have some LOD issues also agian check for LODs to be moved under the map (not all the objects have LOD though you can check that on code walker your self) also if you are working on 1.1 (which you should be if you are developing a new server you don't need archive fix)

Edited by ambn
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1 час назад, ambn сказал:

you shouldn't just create a new ymap you need to add the existing ymap that contains that prop to your project then delete it there and make your dlc pack without changing the ymap name also it's better to just move the objects below the map check because you will have some LOD issues also agian check for LODs to be moved under the map (not all the objects have LOD though you can check that on code walker your self) also if you are working on 1.1 (which you should be if you are developing a new server you don't need archive fix)

@ambn that is, I need to take the original rpf file which is necessary for me .ymap to change, replace this original .ymap on changed by me, and after, this rpf to put in my dlc? (screenshot)

https://imgur.com/yfTVGu4

If I misunderstood you, I'm sorry, I have a poor level of English

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you don't need to replace anything just in code walker create a new project select the object you want to delete and on the project page select Add to project button and then you'll see a list of props that can be deleted and then just save the edited ymap and do as you where doing with the edited ymap (i mean the dlc pack thing)

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13 минуты назад, ambn сказал:

you don't need to replace anything just in code walker create a new project select the object you want to delete and on the project page select Add to project button and then you'll see a list of props that can be deleted and then just save the edited ymap and do as you where doing with the edited ymap (i mean the dlc pack thing)

@ambn But that's exactly what I did, in case you were confused by the novelty .the ymap file that I created in point 2 ( I didn't add it to the dlc)

And I tried again, as you said, it didn't work

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14 часа назад, ambn сказал:

send me you dlc on discord at noBrain#0032 so i can check

@ambn , I wrote to you in discord

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  • 2 months later...

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