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1.10 PedNoLongerNeeded client crash


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Posted (edited)

I'm using synched peds (server-side) and any try to delete object crashes client (both trying to delete ped server-side and client-side).

What is the correct way to delete not needed ped?

I tried `mp.game.object.deleteObject(ped);` and `mp.game.invoke('0x2595DD4236549CE3', ped.handle);` for client side both are crashing.

I tried `ped.remove()` for server side and client crashed again.

 

(or maybe version is 1.1, I'm not sure, server doesn't print version information)

Edited by joke
version?

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