araynimax Posted June 15, 2020 Share Posted June 15, 2020 (edited) On my project I faced the problem where I only had the boneIndex but I needed the BoneId. I've wrote a small module for that: Defining Object with all BoneIds: Spoiler const BoneName_BoneId = { SKEL_ROOT: 0, FB_R_Brow_Out_000: 1356, SKEL_L_Toe0: 2108, MH_R_Elbow: 2992, SKEL_L_Finger01: 4089, SKEL_L_Finger02: 4090, SKEL_L_Finger31: 4137, SKEL_L_Finger32: 4138, SKEL_L_Finger41: 4153, SKEL_L_Finger42: 4154, SKEL_L_Finger11: 4169, SKEL_L_Finger12: 4170, SKEL_L_Finger21: 4185, SKEL_L_Finger22: 4186, RB_L_ArmRoll: 5232, IK_R_Hand: 6286, RB_R_ThighRoll: 6442, SKEL_R_Clavicle: 10706, FB_R_Lip_Corner_000: 11174, SKEL_Pelvis: 11816, IK_Head: 12844, SKEL_L_Foot: 14201, MH_R_Knee: 16335, FB_LowerLipRoot_000: 17188, FB_R_Lip_Top_000: 17719, SKEL_L_Hand: 18905, FB_R_CheekBone_000: 19336, FB_UpperLipRoot_000: 20178, FB_L_Lip_Top_000: 20279, FB_LowerLip_000: 20623, SKEL_R_Toe0: 20781, FB_L_CheekBone_000: 21550, MH_L_Elbow: 22711, SKEL_Spine0: 23553, RB_L_ThighRoll: 23639, PH_R_Foot: 24806, SKEL_Spine1: 24816, SKEL_Spine2: 24817, SKEL_Spine3: 24818, FB_L_Eye_000: 25260, SKEL_L_Finger00: 26610, SKEL_L_Finger10: 26611, SKEL_L_Finger20: 26612, SKEL_L_Finger30: 26613, SKEL_L_Finger40: 26614, FB_R_Eye_000: 27474, SKEL_R_Forearm: 28252, PH_R_Hand: 28422, FB_L_Lip_Corner_000: 29868, SKEL_Head: 31086, IK_R_Foot: 35502, RB_Neck_1: 35731, IK_L_Hand: 36029, SKEL_R_Calf: 36864, RB_R_ArmRoll: 37119, FB_Brow_Centre_000: 37193, SKEL_Neck_1: 39317, SKEL_R_UpperArm: 40269, FB_R_Lid_Upper_000: 43536, RB_R_ForeArmRoll: 43810, SKEL_L_UpperArm: 45509, FB_L_Lid_Upper_000: 45750, MH_L_Knee: 46078, FB_Jaw_000: 46240, FB_L_Lip_Bot_000: 47419, FB_Tongue_000: 47495, FB_R_Lip_Bot_000: 49979, SKEL_R_Thigh: 51826, SKEL_R_Foot: 52301, IK_Root: 56604, SKEL_R_Hand: 57005, SKEL_Spine_Root: 57597, PH_L_Foot: 57717, SKEL_L_Thigh: 58271, FB_L_Brow_Out_000: 58331, SKEL_R_Finger00: 58866, SKEL_R_Finger10: 58867, SKEL_R_Finger20: 58868, SKEL_R_Finger30: 58869, SKEL_R_Finger40: 58870, PH_L_Hand: 60309, RB_L_ForeArmRoll: 61007, SKEL_L_Forearm: 61163, FB_UpperLip_000: 61839, SKEL_L_Calf: 63931, SKEL_R_Finger01: 64016, SKEL_R_Finger02: 64017, SKEL_R_Finger31: 64064, SKEL_R_Finger32: 64065, SKEL_R_Finger41: 64080, SKEL_R_Finger42: 64081, SKEL_R_Finger11: 64096, SKEL_R_Finger12: 64097, SKEL_R_Finger21: 64112, SKEL_R_Finger22: 64113, SKEL_L_Clavicle: 64729, FACIAL_facialRoot: 65068, IK_L_Foot: 65245, }; const BoneIndex_BoneId = {}; Object.values(BoneName_BoneId).forEach((boneId) => { BoneIndex_BoneId[mp.players.local.getBoneIndex(boneId)] = boneId; }); const getBoneIdFromIndex = index => BoneIndex_BoneId[index]; export { BoneName_BoneId, BoneIndex_BoneId, getBoneIdFromIndex } Edited June 15, 2020 by araynimax code blocks Link to comment Share on other sites More sharing options...
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