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Working with synchronised peds


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Hi, I'm playing with serverside peds :)

I created one succesfully, but how do I set the attributes for the enitites?

For not I got:

let ped = mp.peds.new(
        new mp.Vector3(pPos[0], pPos[1], pPos[2]),
        {dynamic: true, lockController: false}

But when I try to use client side functions like "setAiMeleeWeaponDamageModifier(modifier);", it just gives me errors. I'm pretty new, but I'd love to get some help, thanks :D

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