fh237 Posted June 26, 2020 Posted June 26, 2020 (edited) Hello, im creating the vehicles with this function in a team deathmatch gamemode: function spawnTeamVeh(player, vehicleName) { let oldCar = player.data.teamVeh; if (oldCar) oldCar.destroy(); let teamName = player.data.teamName; let teamVeh = mp.vehicles.new(mp.joaat(vehicleName), vehicleData[teamName].Location, { locked: false, heading: vehicleData[teamName].Heading, dimension: 0 }); teamVeh.setColor(vehicleData[teamName].Color, vehicleData[teamName].Color); teamVeh.setMod(11, 3); teamVeh.setMod(12, 2); teamVeh.setMod(13, 2); teamVeh.setMod(15, 3); teamVeh.setMod(18, 0); setTimeout( () => { player.putIntoVehicle(teamVeh, 0); }, 200); player.data.teamVeh = teamVeh; } When im solo or we are 2-3 players cars work fine but with 5-10 players cars start bugging, like one player spawns a car and makes another car teleport to their location, or sometimes teleport to random locations. How could I do the code to make it more efficient and avoid this type of bugs?(1.1) Edited July 2, 2020 by fh237
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now