Skeef Posted June 28, 2020 Posted June 28, 2020 Has anyone done a texture change on an existing blip or marker? Or maybe add a whole new one? I tried to do it, but nothing came of it, what am I doing wrong? Rage 1.1 This is what my dlc structure looks like Here is a complete copy of the original file, but on the marker in the form of a label (near my cursor) I changed it by adding a red spot (for the test) Of course I still have two files setup2.xml and content.xml content.xml <?xml version="1.0" encoding="UTF-8"?> <CDataFileMgr__ContentsOfDataFileXml> <disabledFiles /> <includedXmlFiles /> <includedDataFiles /> <dataFiles> <Item> <filename>dlc_blips:/%PLATFORM%/textures/blips.rpf</filename> <fileType>RPF_FILE</fileType> <overlay value="true" /> <disabled value="true" /> <persistent value="true" /> </Item> </dataFiles> <contentChangeSets> <Item> <changeSetName>blips_AUTOGEN</changeSetName> <filesToDisable /> <filesToEnable> <Item>dlc_blips:/%PLATFORM%/textures/blips.rpf</Item> </filesToEnable> <txdToLoad /> <txdToUnload /> <residentResources /> <unregisterResources /> </Item> </contentChangeSets> <patchFiles /> </CDataFileMgr__ContentsOfDataFileXml> setup2.xml <?xml version="1.0" encoding="UTF-8"?> <SSetupData> <deviceName>dlc_blips</deviceName> <datFile>content.xml</datFile> <timeStamp>03/03/2020 17:26:39</timeStamp> <nameHash>blips</nameHash> <contentChangeSetGroups> <Item> <NameHash>GROUP_STARTUP</NameHash> <ContentChangeSets> <Item>blips_AUTOGEN</Item> </ContentChangeSets> </Item> </contentChangeSetGroups> </SSetupData> Next, I upload the dls package to the folder - client_packages/game_resources/dlcpacks/blips And it's doesnt work
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