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Has anyone done a texture change on an existing blip or marker? Or maybe add a whole new one?

I tried to do it, but nothing came of it, what am I doing wrong? Rage 1.1

This is what my dlc structure looks like
spacer.png

 

Here is a complete copy of the original file, but on the marker in the form of a label (near my cursor) I changed it by adding a red spot (for the test)

spacer.png

Of course I still have two files setup2.xml and content.xml

content.xml

<?xml version="1.0" encoding="UTF-8"?>
<CDataFileMgr__ContentsOfDataFileXml>
    <disabledFiles />
    <includedXmlFiles />
    <includedDataFiles />
    <dataFiles>
        <Item>
            <filename>dlc_blips:/%PLATFORM%/textures/blips.rpf</filename>
            <fileType>RPF_FILE</fileType>
            <overlay value="true" />
            <disabled value="true" />
            <persistent value="true" />
        </Item>
    </dataFiles>
    <contentChangeSets>
        <Item>
            <changeSetName>blips_AUTOGEN</changeSetName>
            <filesToDisable />
            <filesToEnable>
                <Item>dlc_blips:/%PLATFORM%/textures/blips.rpf</Item>
            </filesToEnable>
            <txdToLoad />
            <txdToUnload />
            <residentResources />
            <unregisterResources />
        </Item>
    </contentChangeSets>
    <patchFiles />
</CDataFileMgr__ContentsOfDataFileXml>

setup2.xml

<?xml version="1.0" encoding="UTF-8"?>
<SSetupData>
    <deviceName>dlc_blips</deviceName>
    <datFile>content.xml</datFile>
    <timeStamp>03/03/2020 17:26:39</timeStamp>
    <nameHash>blips</nameHash>
    <contentChangeSetGroups>
        <Item>
            <NameHash>GROUP_STARTUP</NameHash>
            <ContentChangeSets>
                <Item>blips_AUTOGEN</Item>
            </ContentChangeSets>
        </Item>
    </contentChangeSetGroups>
</SSetupData>

Next, I upload the dls package to the folder - client_packages/game_resources/dlcpacks/blips

And it's doesnt work :(

 

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