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Posted

Hello,

I created a garage with multiple parkout points and I want to check if a spawnpoint is blocked by something (car) or not before spawn it.

Does anyone knows how to find out whether a specific position is blocked by an object or not??
I tried it with raycasting which works but therefore a huge amount of positions needs to be set and sometimes based on the size of the vehicle it doesn't hit it...
 

I also tried to check it out by checking all owned vehicles but it always says "parking positions blocked"... :(

  bool freeSpawnAvailable = false;
            GarageSpawn freespawn = null;

            garage.Spawnpoints.ForEach(spawn =>
            {
                if (!freeSpawnAvailable)
                {

                    for (int i = 0; i < VehicleService.GarageService.OwnedVehiclesList.Count; i++)
                    {
                        OwnedVehicles blockingveh = VehicleService.GarageService.OwnedVehiclesList;

                        if (blockingveh.ActiveHandle != null)
                        {
                            if (blockingveh.ActiveHandle.Position.DistanceTo(spawn.Position) <= 4f)
                            {
                                freeSpawnAvailable = false;
                            }
                        }
                        else
                        {
                            freeSpawnAvailable = true;
                            freespawn = spawn;
                        }
                    }

            if (freespawn == null)
            {
                c.SendNotification("~r~Kein freier Ausparkpunkt!");
                return;
            }

 

Any ideas ??

Thanks a lot upfront for tipps, hints or example.

Posted

create list with struct parking position type   free or non free and  use Method Find  for  find first index  with type free 

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