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Server -> Client (JS)


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Thanks guys, I will pay more attention next time, I managed to solve the problem in a simple way, after many hours.

 

I was saving the hair in the database, I called the event at the time I needed it and when the user enters the character he changes the hair according to the database.

mp.events.add("hairIde"function (playeridTest) {
 
    connection.query("SELECT hairID FROM char_test WHERE user_login = ?", [player.socialClub], function (eresults) {
        if (results.length > 0) {
            Object.keys(results).forEach(function (key) {
                let row = results[key];
                idTeste = row.hairID;
                player.setClothes(2idTest02);
            });
        } else {
            console.log("nao funciona");
        }
    });
});

😅

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