GGTTPO100AJIEX_YT Posted September 3, 2020 Posted September 3, 2020 Hello! What is the problem with raycasting? What do I do wrong, I get the loop finished after the first raycasting check, though the line is drown correctly, not intersecting any map objects (raycasting type 1 is the map)? ``` time = 0; while (checker) { time = time + 0.1; //some x1, x2, y1, y2, z1, z1 changes let hitData = mp.raycasting.testPointToPoint(new mp.Vector3(x1, y1, z1), new mp.Vector3(x2, y2, z2), [], 1); if (!hitData) checker = false; } mp.events.add('render', () => { mp.game.graphics.drawLine(x1, y1, z1, x2, y2, z2, 255, 0, 0, 255); //correctly shown in mid-air }); mp.game.graphics.notify('!' + x2 + ' ' + y2 + ' ' + z2 + ' ' + time); //time == 0.1 ```
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now