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Orbital cannon explosion

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On 9/8/2020 at 1:21 PM, Davidchecker said:

Show us the whole section so we can help you better.

Did you do this in a loop?

No, do I have to?

function explodeBombClient(pos)
    mp.game.fire.addExplosion(pos.xpos.ypos.z + 0.5590truefalse1);
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