Almeidowski Posted September 8, 2020 Posted September 8, 2020 Does any one know how to make this native run? It's also available on RAGE database:https://cdn.rage.mp/public/natives2/#native_0xCE5D0E5E315DB238 It simply doesn't work... I've tried all these ways: mp.game.invoke("0xCE5D0E5E315DB238", 1128792064, 1128792064, 0, 1120403456, 1120403456); mp.game.ui.addBlipForArea(200, 200, 0, 100, 100) mp.game.invoke("0xCE5D0E5E315DB238", 200, 200, 0, 100, 100); Anyone ever had success trying to add an area to the map?
brosiden Posted September 9, 2020 Posted September 9, 2020 (edited) You have an example on how to use that in my other posts. Just read them and try to understand what I did. I will write down below an example on how to use that native. var natives = {}; natives.ADD_BLIP_FOR_AREA = (x, y, z, scaleX, scaleY) => mp.game.invoke("0xCE5D0E5E315DB238", x, y, z, scaleX, scaleY); Now you have an usage for it. Just call it inside one of your functions / events and it should work. Edited September 9, 2020 by brosiden
Almeidowski Posted September 9, 2020 Author Posted September 9, 2020 9 hours ago, brosiden said: You have an example on how to use that in my other posts. Just read them and try to understand what I did. I will write down below an example on how to use that native. var natives = {}; natives.ADD_BLIP_FOR_AREA = (x, y, z, scaleX, scaleY) => mp.game.invoke("0xCE5D0E5E315DB238", x, y, z, scaleX, scaleY); Now you have an usage for it. Just call it inside one of your functions / events and it should work. Hi. I have already tried that, but it doesn't seem to work. Have you tried it? Did it work? I have no problems with other natives nor functions.
brosiden Posted September 10, 2020 Posted September 10, 2020 12 hours ago, Almeidowski said: Hi. I have already tried that, but it doesn't seem to work. Have you tried it? Did it work? I have no problems with other natives nor functions. Didn't try it because I don't use a native to create a blip.
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