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_ADD_BLIP_FOR_AREA


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  • Does any one know how to make this native run?

 

It's also available on RAGE database:
https://cdn.rage.mp/public/natives2/#native_0xCE5D0E5E315DB238

 

It simply doesn't work...

I've tried all these ways:

  • mp.game.invoke("0xCE5D0E5E315DB238", 1128792064, 1128792064, 0, 1120403456, 1120403456);
  • mp.game.ui.addBlipForArea(200, 200, 0, 100, 100)
  • mp.game.invoke("0xCE5D0E5E315DB238", 200, 200, 0, 100, 100);

 

Anyone ever had success trying to add an area to the map?

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You have an example on how to use that in my other posts. Just read them and try to understand what I did. I will write down below an example on how to use that native.

var natives = {};

natives.ADD_BLIP_FOR_AREA = (x, y, z, scaleX, scaleY) => mp.game.invoke("0xCE5D0E5E315DB238", x, y, z, scaleX, scaleY);

Now you have an usage for it. Just call it inside one of your functions / events and it should work.

Edited by brosiden
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9 hours ago, brosiden said:

You have an example on how to use that in my other posts. Just read them and try to understand what I did. I will write down below an example on how to use that native.

var natives = {};

natives.ADD_BLIP_FOR_AREA = (x, y, z, scaleX, scaleY) => mp.game.invoke("0xCE5D0E5E315DB238", x, y, z, scaleX, scaleY);

Now you have an usage for it. Just call it inside one of your functions / events and it should work.

Hi. I have already tried that, but it doesn't seem to work. Have you tried it? Did it work? I have no problems with other natives nor functions.

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12 hours ago, Almeidowski said:

Hi. I have already tried that, but it doesn't seem to work. Have you tried it? Did it work? I have no problems with other natives nor functions.

Didn't try it because I don't use a native to create a blip.

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