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Anybody knows why my game just crashes without errors when im trying to delete entity using DELETE_ENTITY native?

Other natives like SET_ENTITY_ALPHA works good

Code 

EDIT: Fixed it by just using 

mp.game.object.deleteObject(obj);

instead of native

let obj = entity.__attachmentObjects[id];
            delete entity.__attachmentObjects[id];
 
            if(mp.game.invoke('0x7239B21A38F536BA',obj))
            {
 
                mp.game.invoke('0xAE3CBE5BF394C9C9',obj);
            }
Edited by ryzenje
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