LT.Steiner Posted November 4, 2020 Posted November 4, 2020 (edited) Hello Dear RAGE MP Community, when I start my resource and make a server chat event I will take Error that can see in Console logs. Console logs: [DONE] Started resource transfer server at 22006 port. [DONE] Client-side packages weight: 0.000000 MB (uncompressed: 0.000000 MB). [INFO] Initializing networking... [DONE] Networking has been started: (IPv4-only) at 127.0.0.1:22005 [DONE] The server is ready to accept connections. [N] Incoming connection from 127.0.0.1 Could not load type 'GTANetworkAPI.Client' from assembly 'Bootstrapper, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'. Could not load type 'GTANetworkAPI.Client' from assembly 'Bootstrapper, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'. using this scripts in ServerSide: [ServerEvent(Event.ResourceStart)] public void OnResourceStart() { NAPI.Server.SetGlobalServerChat(false); } [ServerEvent(Event.ChatMessage)] public void EventChatMessage(Client client, string message) { Client[] clients = NAPI.Pools.GetAllPlayers().FindAll(x => x.Position.DistanceTo2D(client.Position) <= 5).ToArray(); for (int i = 0; i < clients.Length; i++) { if (!clients[i].Exists) continue; clients[i].SendChatMessage($"{client.Name} says: {message}"); } } Edited November 4, 2020 by LT.Steiner
Xabi Posted November 4, 2020 Posted November 4, 2020 Could not load type 'GTANetworkAPI.Client' from assembly 'Bootstrapper, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'. Read the changelog to see how to adapt your gamemode to 1.1 version.
LT.Steiner Posted November 4, 2020 Author Posted November 4, 2020 Would you mind to send me direct link to read it?
LT.Steiner Posted November 5, 2020 Author Posted November 5, 2020 I know, but my library wont recognize (Player player), I should write (Client player), how can I fix it? somebody show me a way to fix it
LT.Steiner Posted November 5, 2020 Author Posted November 5, 2020 @Xabi Hey I know that my issue solving is easy for you and mess request, please show me the way to fix this problem
Chelton Posted November 5, 2020 Posted November 5, 2020 (edited) 1 час назад, LT.Steiner сказал: I know, but my library wont recognize (Player player), I should write (Client player), how can I fix it? somebody show me a way to fix it Add RAGEMP\server-files\dotnet\runtime\bootstrapper.dll to your project Changelog: Edited November 5, 2020 by Chelton
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