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Problem with attaching objects?


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At 0.3.7 there was no problems when i attach some object but now when i do it the object stay in same place but i move with empty hands.

mp.events.add('AttachObject', (player,objectHash,bone,x,y,z,rx,ry,rz) => {
    
    if(attachObject != undefined) 
    {
        attachObject.destroy();
    }

        var object = mp.objects.new(objectHash, player.position,
        {
            rotation: new mp.Vector3(0, 0, 0),
            alpha: 255,
            dimension: player.dimension
        });
        
        attachObject =     object;
        let boneID = player.getBoneIndex(bone);
        object.attachTo(player.handle, boneID, x,y,z, rx, ry, rz, true, true, false, false, 0, true);
    

});

 

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3 hours ago, Xabi said:

Now you have to wait until the object is streamed to attach it.

Well i put while entity... so it wait object to get streamed, now it attach but other players dont see the item?

Edited by Wibes
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On 11/14/2020 at 10:08 AM, Wibes said:

Well i put while entity... so it wait object to get streamed, now it attach but other players dont see the item?

Make sure you synchronize it as you're attaching them clientside, not serverside.

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