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CallInDimension does not work


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Hello! I have a problem. I saw some people report it on Discord, but nobody seems to be willing to fix it or at least answer when reported there. 

I have tested this two things myself: 

mp.events.addCommand('coords', (player=>
{
    player.call('drawText2', ['TEST'02550]);
});
mp.events.addCommand('coords2', (player=>
{
    mp.players.callInDimension(player.dimension'drawText2', ['TEST2'02550]);
});

The first one ('coords') works correctly, but the second one does nothing, callInDimension is broken with strings. When can we expect it to be fixed? I do not think it is a very hard-to-fix issue, because everything worked well before. It is very hard to develop the server without callInDimension, my gamemode needs it too much.

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If it has been reported it will be fixed sooner or later.

I personally do not think it's a major issue since you can workaround the issue by calling the event for players in a dimension individually by filtering player objects from the player pool. For more information you can read https://wiki.rage.mp/index.php?title=Players::call.

But if you are really lazy I guess you could override the callInDimension function and make it work yourself until a new server build is created.

 

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2 minutes ago, Nutter said:

If it has been reported it will be fixed sooner or later.

I personally do not think it's a major issue since you can workaround the issue by calling the event for players in a dimension individually by filtering player objects from the player pool. For more information you can read https://wiki.rage.mp/index.php?title=Players::call.

But if you are really lazy I guess you could override the callInDimension function and make it work yourself until a new server build is created.

 

I have tested that, but basic `call` seems to work a lot slower and in one moment causes the game to crash if I change callInDimension to loop of all players.

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