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Everything works on local but when i host nothing works


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So i have made a few really easy simple commands and such. I am now trying to do some testing with 1 friend and because i am in the complete beggining phases of testing. but whenever i put my ipv4 as bind it stays on Multiplayer Started.

Edited by CaptainCrasi
make it clearer for anyone else reading this
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i figured it out. for anyone else having the problem make sure in serverside in your ResourceStart event to explicitely specify NAPI.Server.SetAutoSpawnOnConnect(true);. hope i helped somebody out. shoutout to the guy who told me that on discord took me a day of hard researching to just be able to spawn my player whenever im not on local

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