CaptainCrasi Posted December 8, 2020 Posted December 8, 2020 (edited) So i have made a few really easy simple commands and such. I am now trying to do some testing with 1 friend and because i am in the complete beggining phases of testing. but whenever i put my ipv4 as bind it stays on Multiplayer Started. Edited December 9, 2020 by CaptainCrasi make it clearer for anyone else reading this
CaptainCrasi Posted December 9, 2020 Author Posted December 9, 2020 i figured it out. for anyone else having the problem make sure in serverside in your ResourceStart event to explicitely specify NAPI.Server.SetAutoSpawnOnConnect(true);. hope i helped somebody out. shoutout to the guy who told me that on discord took me a day of hard researching to just be able to spawn my player whenever im not on local
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now