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How i can sync a object in player hand


DamonSalvatore

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Hello guys, i have a problem.I can't attach a gas can in user hands.

lqgvNLp.png

 

The object stay's in the air.

I have this code in client_packages

    let bone = mp.players.local.getBoneIndex = 24818;
	position = new mp.Vector3(-0.1, -0.15, 0.11);
	rotation = new mp.Vector3(-180.0, 0.0, 0.0);
	
let obj = mp.objects.new(242383520, mp.players.local.position, {
		rotation: new mp.Vector3(0, 0, 0),
		alpha: 255,
		dimension: mp.players.local.dimension
		});

	obj.attachTo(mp.players.local.handle, bone, position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, true, false, false, false, 2, false);

What can i do next?

Please with the example

Edited by DamonSalvatore
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1 hour ago, Xabi said:

That created object has a property called notifyStreaming that you can set to true.

This way the object will call the entityStreamIn event when it's created, so you can attach it to the player.

You can give a example? Because i don't understand what to do in entityStreamIn

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1 hour ago, Xabi said:

Just call the attachTo method there.

mp.events.add('entityStreamIn', (obj=> {
    var bone = mp.players.local.getBoneIndex(18905);
    position = new mp.Vector3(-0.125, -0.10.11);
    rotation = new mp.Vector3(200, -15);
 
    obj.attachTo(mp.players.local.handleboneposition.xposition.yposition.zrotation.xrotation.yrotation.ztruefalsefalsefalse2false);
});
 
But when i spawn a vehicle, the vehicle will follow player
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  • 2 weeks later...
On 12/29/2020 at 6:43 PM, DamonSalvatore said:
mp.events.add('entityStreamIn', (obj=> {
    var bone = mp.players.local.getBoneIndex(18905);
    position = new mp.Vector3(-0.125, -0.10.11);
    rotation = new mp.Vector3(200, -15);
 
    obj.attachTo(mp.players.local.handleboneposition.xposition.yposition.zrotation.xrotation.yrotation.ztruefalsefalsefalse2false);
});
 
But when i spawn a vehicle, the vehicle will follow player

use > if(obj == yourobj)

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