bituu_ Posted February 11, 2021 Posted February 11, 2021 (edited) I think the chat doesn't work:https://imgur.com/a/kPtU8jj Some help please! Edited February 11, 2021 by bituu_
MrPancakers Posted February 12, 2021 Posted February 12, 2021 If you haven't setup the playerChat event then nothing will show up.
bituu_ Posted February 12, 2021 Author Posted February 12, 2021 (edited) Ty so much! I'm a newcomer in rage Edited February 12, 2021 by bituu_
Ted1 Posted February 18, 2021 Posted February 18, 2021 I have the same problem, for me is not working even if i have setup the playerChat in server-side. Can someon help me? Thanks!
bituu_ Posted February 18, 2021 Author Posted February 18, 2021 (edited) 4 hours ago, Ted1 said: I have the same problem, for me is not working even if i have setup the playerChat in server-side. Can someon help me? Thanks! mp.events.add("playerChat", (player, message) => { if (message.length > 0 && message != "" && message != " " && message != " " && message != " " && message.length <= 60 && message != " ") { mp.players.broadcast(`${player.name} [${player.id}]: ${message}`) } }); I use this in packages not in client_packages Daca mai ai vreo problema da-mi mesaj pe discord bituu_#4205; Am vazut ca esti roman. Edited February 18, 2021 by bituu_
Ted1 Posted February 19, 2021 Posted February 19, 2021 Multumesc foarte mult de raspuns, o sa te adaug acum, sa iti spun daca am reusit!
SGH Posted February 22, 2021 Posted February 22, 2021 (edited) I am literally having the SAME exact issue right now. I have a custom chat setup and it still won't work. If I kept everything default I run into the same issue. No user chat or commands work. Can't even get my error messages to appear for any unfinished command I try to execute. Help!! I can't continue without this and pulling my hair out lol UPDATE: I had an issue with a server event which once rectified, fixed the chat issue. Edited February 22, 2021 by SGH
bituu_ Posted February 23, 2021 Author Posted February 23, 2021 13 hours ago, SGH said: I am literally having the SAME exact issue right now. I have a custom chat setup and it still won't work. If I kept everything default I run into the same issue. No user chat or commands work. Can't even get my error messages to appear for any unfinished command I try to execute. Help!! I can't continue without this and pulling my hair out lol UPDATE: I had an issue with a server event which once rectified, fixed the chat issue. Are you using this?
Ted1 Posted February 24, 2021 Posted February 24, 2021 Quote let api = {"chat:push": chatAPI.push, "chat:clear": chatAPI.clear, "chat:activate": chatAPI.activate, "chat:show": chatAPI.show}; for(let fn in api) { mp.events.add(fn, api[fn]); } Just use this code, if you have a custom chat!
Andzhu Posted July 25, 2023 Posted July 25, 2023 (edited) Quote $(document).ready(function() { chat.container = $("#chat ul#chat_messages"); hide(); $(".ui_element").show(); $("body").keydown(function(event) { if (event.which == 84 && chat.input == null && chat.active == true) { enableChatInput(true); event.preventDefault(); show(); } else if (event.which == 13 && chat.input != null) { var value = chat.input.children("input").val(); if (value.length > 0) { chat.previous = value; if (value[0] == "/") { value = value.substr(1); if (value.length > 0 && value.length <= 100) mp.invoke("command", value); } else { if (value.length <= 100) mp.invoke("chatMessage", value); } } enableChatInput(false); hide(); } else if (event.which == 27 && chat.input != null) { enableChatInput(false); hide(); } else if (event.which == 38 && chat.input != null) { chat.input.children("input").val(chat.previous); } }); // Event handler for receiving chat messages mp.events.add("chat:push", (message) => { // Call the addChatMessage function to inject the message into the chat chatAPI.push(message); }); }); Edited July 25, 2023 by Andzhu
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