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Teleporting w or w/o vehicle facing towards an exact angle


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Hello there guys, i'm having an issue.
So basically i'm trying to make a command which teleports the player to a specific location, facing towards an exact angle, if the player is in a vehicle, it teleports the vehicle to other coordinates, facing towards other angle.
The problem there is the "heading" thing, i tried so many things to make the vehicle or the player always teleport in a specific angle but it didn't work. Can anyone help me? Here's the code:

 

mp.events.addCommand('gotoa', (player) => {
    if (player.vehicle) 
        player.vehicle.position = new mp.Vector3(-1033.1522216796875, -2729.705078125, 20.113100051879883, -117.61063385009766);
    
    else
        player.position = new mp.Vector3(-1037.6630859375, -2737.679443359375, 20.16929054260254, -30.945030212402344);
});
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Let's start with the fact that Vector3 has only 3 coordinates. X, Y, Z

let vector = new mp.Vector3(Number x, Number y, Number z)

Now to how to set the rotation coordinates

//Player
player.heading = your value;

//Vehicle
vehicle.rotation = new mp.Vector3(0, 0, 90);


Sources:

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