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  1. Hi can someone of the PRO resource creators make a Finger-Point script using the "[email protected]_point" ? i need it for my RP server. I have also a script from FiveM that you can translate or use it for the resource. Thanks , That's the FiveM script : local mp_pointing = false local keyPressed = false local function startPointing() local ped = GetPlayerPed(-1) RequestAnimDict("[email protected]_point") while not HasAnimDictLoaded("[email protected]_point") do Wait(0) end SetPedCurrentWeaponVisible(ped, 0, 1, 1, 1) SetPedConfigFlag(ped, 36, 1) Citizen.InvokeNative(0x2D537BA194896636, ped, "task_mp_pointing", 0.5, 0, "[email protected]_point", 24) RemoveAnimDict("[email protected]_point") end local function stopPointing() local ped = GetPlayerPed(-1) Citizen.InvokeNative(0xD01015C7316AE176, ped, "Stop") if not IsPedInjured(ped) then ClearPedSecondaryTask(ped) end if not IsPedInAnyVehicle(ped, 1) then SetPedCurrentWeaponVisible(ped, 1, 1, 1, 1) end SetPedConfigFlag(ped, 36, 0) ClearPedSecondaryTask(PlayerPedId()) end local once = true local oldval = false local oldvalped = false Citizen.CreateThread(function() while true do Wait(0) if once then once = false end if not keyPressed then if IsControlPressed(0, 29) and not mp_pointing and IsPedOnFoot(PlayerPedId()) then Wait(200) if not IsControlPressed(0, 29) then keyPressed = true startPointing() mp_pointing = true else keyPressed = true while IsControlPressed(0, 29) do Wait(50) end end elseif (IsControlPressed(0, 29) and mp_pointing) or (not IsPedOnFoot(PlayerPedId()) and mp_pointing) then keyPressed = true mp_pointing = false stopPointing() end end if keyPressed then if not IsControlPressed(0, 29) then keyPressed = false end end if Citizen.InvokeNative(0x921CE12C489C4C41, PlayerPedId()) and not mp_pointing then stopPointing() end if Citizen.InvokeNative(0x921CE12C489C4C41, PlayerPedId()) then if not IsPedOnFoot(PlayerPedId()) then stopPointing() else local ped = GetPlayerPed(-1) local camPitch = GetGameplayCamRelativePitch() if camPitch < -70.0 then camPitch = -70.0 elseif camPitch > 42.0 then camPitch = 42.0 end camPitch = (camPitch + 70.0) / 112.0 local camHeading = GetGameplayCamRelativeHeading() local cosCamHeading = Cos(camHeading) local sinCamHeading = Sin(camHeading) if camHeading < -180.0 then camHeading = -180.0 elseif camHeading > 180.0 then camHeading = 180.0 end camHeading = (camHeading + 180.0) / 360.0 local blocked = 0 local nn = 0 local coords = GetOffsetFromEntityInWorldCoords(ped, (cosCamHeading * -0.2) - (sinCamHeading * (0.4 * camHeading + 0.3)), (sinCamHeading * -0.2) + (cosCamHeading * (0.4 * camHeading + 0.3)), 0.6) local ray = Cast_3dRayPointToPoint(coords.x, coords.y, coords.z - 0.2, coords.x, coords.y, coords.z + 0.2, 0.4, 95, ped, 7); nn,blocked,coords,coords = GetRaycastResult(ray) Citizen.InvokeNative(0xD5BB4025AE449A4E, ped, "Pitch", camPitch) Citizen.InvokeNative(0xD5BB4025AE449A4E, ped, "Heading", camHeading * -1.0 + 1.0) Citizen.InvokeNative(0xB0A6CFD2C69C1088, ped, "isBlocked", blocked) Citizen.InvokeNative(0xB0A6CFD2C69C1088, ped, "isFirstPerson", Citizen.InvokeNative(0xEE778F8C7E1142E2, Citizen.InvokeNative(0x19CAFA3C87F7C2FF)) == 4) end end end end)