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Synced Nitro 1.2.0

   (5 reviews)

2 Screenshots

About This File

Hello everyone,


This resource gives the ability to add Nitro to any car and syncs the effect of the nitro in your exhaust, so you can experience its feeling in-game.

//Server-side
player.call('giveNitro', [amount, infinite]);

//Client-side
mp.events.call('giveNitro', [amount, infinite]);

//Note: Nitro charges automatically no matter what value you give.
  • Press X in-game to activate the nitro.

What's New in Version 1.2.0   See changelog

Released

  • Fixed outdated natives.
  • Changed particle to a syncable one, till I see what's wrong with the current.
// Server-side
player.call('giveNitro', [amount, infinite]); // amount: Starting nitro amount, infinite: Boolean

// Client-side
mp.events.call('giveNitro', amount, infinite); // amount: Starting nitro amount, infinite: Boolean

 

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