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  1. Character Creator

    Hi, i'm giving this characte creator from my heart to you guys ❤️ 
    It's on Serbian, sorry, you will get t  
    It's looking amazing ig, with camera and everything...
     
     

    304 downloads

       (2 reviews)

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  2. [C#] Native ProgressBar

    Progressbars drawn by Native Invocation; Example provided in the download, no support will be provided for this and is provided as-is. 
    Source Code is provided under the GPL 3.0 License
    GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. 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Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: <program> Copyright (C) <year> <name of author> This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>. 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    84 downloads

       (1 review)

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  3. Speedometer

    Install
    Copy "speedometer" folder to client_packages.
    Add "require('./speedometer/index.js');"  to your index.js in client_packages, and you should be good to go!

    162 downloads

       (1 review)

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  4. Player List

    Requires RAGE Multiplayer 1.1.0 and above.
    This resource adds a GTA Online like player list to your server.
     
    Installing
    Put playerlist into your server's client_packages directory, then add require('playerlist'); to client_packages/index.js.
     
    Controls
    Z = Toggle player list visibility.
    PageUp = Move to the next page.
    PageDown = Move to the previous page.
     
    Customization
    You have the ability to customize how a player is displayed in the list. Here's a list of shared variable keys used for customization:
    PlayerListColor = This shared variable is used to specify which background color the player will have in the list. Uses an integer (HUD color ID), so go check the wiki.
    PlayerListTag = This shared variable is used to give players a crew/clan tag next to their name in the list. Setting this value to more than 5 characters isn't recommended since the scaleform displays up to 5 characters. (deprecated in 2.0)
     
    Crew Tag API (Serverside - v2.0 and above)
    // Sets the crew tag of a player. // "tag" being empty will reset player's crew tag. // "tag" should not be more than 4 or 5 characters to prevent visual annoyances player.setCrewTag(tag, { crewIsPrivate, // Boolean - makes the crew tag background a rectangle if true, indicates player owned clans crewIsRockstar, // Boolean - adds the Rockstar Games logo to the crew tag display if true playerCrewRank, // Number - player's rank in their crew, refer to crew ranks list below, ignored if crewIsPrivate is false crewTagColor // Array of numbers (red, green, blue) - the crew color }); // Resets the crew tag of a player. player.resetCrewTag(); // Crew ranks Leader = 0 (100% crew color "strip" display) Commissioner = 1 (80% crew color "strip" display) Lieutenant = 2 (60% crew color "strip" display) Representative = 3 (40% crew color "strip" display) Muscle = 4 (20% crew color "strip" display) Member = 5 (no crew color "strip" display)  
    Various crew tags:





     
    Credits
    TomGrobbe - mp_mm_card_freemode scaleform research
    @rgnbgnhnd @Jer - Testing
     
    Notes
    This script uses mp.gui.chat.show function to toggle chat visibility when a player opens/closes the player list. Meaning if you have a custom chat, this resource might fail to toggle chat visibility.  
    Source code is available on GitHub in case you don't want to download: https://github.com/root-cause/ragemp-playerlist

    447 downloads

       (5 reviews)

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  5. Police Department Interfaces (Garage, Locker)

    From me to the community  
    Maybe will be useful for someone, it's written in Vue  💓

    104 downloads

       (2 reviews)

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  6. Helicam

    This script provides working helicam which has 3 different modes (normal, thermal, night vision), plate recognition system and zoom feature. I have used this script on my own server and never experienced an issue but since I have extracted it from my own gamemode, if you come across a issue, post a comment below, I will try to fix things.                     
    Usage
    Right Mouse Button: Changes mode (normal, thermal, night vision) Space: Locks to a vehicle and shows its plate and model. Installing
    Put the files you downloaded in their respective places Add require('helicam') to client_packages/index.js Call "enablehelicam" event from serverside or via keydown event. Credits
    davwheat - FiveM version of this script.
     
     
     

    199 downloads

       (7 reviews)

    0 comments

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  7. Carry People - RAGE 1.1

    This script will work on simple implementation into your gamescript. Script was tested with ~40 players online at once.
    Just include the script into your gamemode and make sure to trigger the server-sided events to let a person carry another person. Please implement a check if a person is already carrying another person. (which can easily be done by checking "carry" shared variable.
     
    Report bugs? Mention me on RAGE:MP Discord or with DevGrab#0815

    326 downloads

       (3 reviews)

    0 comments

    Submitted

  8. Teamspeak Voice - Plugin Source and Script

    This is a fully functional source-code of a Teamspeak³ plugin and also the implementation into RAGE:MP.
    All needed dependencies are included into the archive and are easy to use. Make sure when you open the project in Visual Studio to include the missing dependencies before compiling. The plugin currently only support's x64 building. Most users should use x64 bit which improves performance of the plugin and teamspeak anyways.
    To include the plugin make sure you read all the needed stuff which is included into the server-side scripts and also make sure that you setup browser (cef) stuff correctly. Setting this plugin up needs a bit of knowledge but can also be done by a bit of effort.
    The plugin has an included websocket which is transmitting data to the client-side RAGE:MP script and back, the client side which is creating a socket with javascript in cef then redirects the traffic to the client-side scripts and also back. A json string is generated at the client-side which is then send to the Teamspeak plugin and progress is being made by reading it and placing the users, mute them and block them.
    I've removed encryption of the json since it's not needed for normal use and people cannot abuse it in a bad way (only listening to other players by abuse e.g sniffing or proxy the client-sided connection to RAGE).
    This plugin was more like a proof-of-concept how it can be done without using other third-party non public resources.
    Enjoy. Feel free to ask question on RAGE:MP Discord or DevGrab#0815. There is no pre-build version of it until someone is gonna release it. 
     
     
     
     
     

    228 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Better Instructional Buttons

    NB: This include does not entirely work like the original.
    NB: The class is now called instructionalButtons instead of hudManager.
    NB: This include also includes a more advanced version of the BasicScaleform class by kemperr, just called ScaleForm now.
     
    v2.0.0
    - Added instructionalButton.hasControl(control).
    - Added instructionalButton.getButtonCount().
    - Removed the padding of 10.
    - Added RGB support (instead of just RGBA... alpha defaults to 180 for RGB).
    - Revamped the structure used to store buttons (it was dumb before, wasting variables and not making use of Javascript features).
    v1.0.2
    - You can now alter any instructional button without it being redrawn/shown to you (Basically you can edit them, without them popping up on your screen, forcefully).
    - Added instructionalButton.changeButtonControl(title, new_control).
    v1.0.1
    - Fixed the an issue where when using multiple instructional buttons multi script wide, if one button count was more than others, the buttons would show up across different instructional buttons.
    - Removed support for hex colours with a #. Now to use a colour, just use 'FF00FF'. Using # here is a waste of time.
    v1.0.0
    - Fixed instructional buttons rendering last button created on the client only.
    - Instructional buttons background now default to black, if no colour was used.
    - A padding of 10 is now set on horizontal instructional buttons.
    - Support for custom button names.
    - Added instructionalButton.changeButtonTitle(control, new_title).
    - Added instructionalButton.isActive().
    - Example:
    const instructions = require('/better_instructions'); const horizontalInstructionList = new instructions(-1); horizontalInstructionList.addButton('Create Roadblock', 'M'); horizontalInstructionList.addButton('Right', 175); horizontalInstructionList.addButton('Left', 174); if(!horizontalInstructionList.isActive()) { horizontalInstructionList.toggleHud(true); } setTimeout( () => { if(horizontalInstructionList.isActive()) { horizontalInstructionList.toggleHud(false); } }, 10000); /* Vertical Instructions */ const verticalInstructionList = new instructions(1, 'ff000'); modShopInstructions.addButton('Toggle RAGE Menu', 'F2'); if(!verticalInstructionList.isActive()) { verticalInstructionList.toggleHud(true); } setTimeout( () => { if(verticalInstructionList.isActive()) { verticalInstructionList.toggleHud(false); } }, 10000);  
    Original Include
    - Credits go to Captien for the original release.

    248 downloads

       (1 review)

    3 comments

    Updated

  10. Attached Bike Sync

    Attach a player to bmx, cruiser or scorcher bike
      optional downloads:
       https://de.gta5-mods.com/vehicles/lowrider-bike-add-on-replace
       https://de.gta5-mods.com/vehicles/forever-28-inches-bike-add-on-extras
     
    Installing
        extract attachedBike folders to packages/attachedBike and client_packages/attachedBike     if you allready have a index.js in your client_packages: add "require('attachedBike')"    
    Usage
        Press "G" - Attach/Unattach player to/from bike     Spawn a Cruiser: /bike     Spawn a Bmx: /bike bmx     Spawn a Scorcher: /bike scorcher     optional mod bikes:
        /bike yj28     /bike lowriderb     
    Notes
        GitHub: https://github.com/Yoegibby/ragemp-attachedBike

    130 downloads

       (3 reviews)

    0 comments

    Updated

  11. [Real 3D] Server-side Sound API

    Description:
    This resources provides the ability to create/control sound in 3D via custom API.
    A slightly redesigned version of the Sound API, with real synced 3d effect.
    API:
    // Client-side mp.game.audio.playSound3D(veh_id, url, range, volume, track_length) /* * veh_id: int(Required) [Vehicle RemoteID] * url: string (Required) [Links and local package:// protocol are supported] * range: int (Optional, Default: 60) * volume: int (Optional, Default: 1) [Range: 0 to 1] * track_length: int (Optional, Default: 180) [Current track length in seconds] */ /// EVENTS: // (Client) /* * EventName: audioFinish * params: soundID (Vehicle's RemoteID that is finished Playing) */ /* * EventName: audioError * params: soundID (Vehicle's RemoteID that had error), errorObject {code: 'error code', error: 'error description'} */ // (Server) /* * EventName: sound:create * params: id, (Vehicle's RemoteID) url, range, volume, track_length */ /* * EventName: sound:destroy * params: id (Vehicle's RemoteID) */ /* * EventName: sound:pause * params: id (Vehicle's RemoteID) */ /* * EventName: sound:resume * params: id (Vehicle's RemoteID) */ /* * EventName: sound:setVolume * params: id (Vehicle's RemoteID), volume */ // Example let vehicleId = mp.players.local.vehicle.remoteId; mp.game.audio.playSound3D(vehicleId, 'http://rfcmedia.streamguys1.com/MusicPulse.mp3', 20, 1, 60); mp.events.callRemote('sound:pause', vehicleId); mp.events.callRemote('sound:resume', vehicleId); mp.events.callRemote('sound:destroy', vehicleId); If you have any issues or suggestions, you know the usual routine.
    Credits:
    - Thanks to Captien for his 3D sound API.

    Media:
     

    239 downloads

       (4 reviews)

    0 comments

    Updated

  12. Hair Overlays

    This resource adds hair overlays/hair tattoos/hair decals for freemode male and freemode female. Hair overlays are used in GTA Online for better looking hair.
     
    Requirements
    RAGE Multiplayer 1.1 and above mp.game.data resource Some script editing  
    Installing
    Put the files you downloaded in their respective places Install mp.game.data if you haven't installed it yet Add require('hair-overlay') to client_packages/index.js All done  
    Clientside API
    /** * Call after updating the local player's hair style on clientside. * Useful for barber shop preview and other customization related scripts. */ mp.players.local.applyHairOverlay();  
    Serverside API
    /** * Call after updating a player's hair style on serverside. * Not using this function might cause visual desync until the player is restreamed in to other players. */ player.applyHairOverlay();  
    Example
    Commands used during development:
    // Clientside (https://rage.mp/files/file/296-better-clientside-commands/ - for addCommand clientside) // /client_sethair 72 0 0 mp.events.addCommand("client_sethair", (hair, color, highlight) => { hair = Number(hair); color = Number(color); highlight = Number(highlight); mp.players.local.setComponentVariation(2, hair, 0, 2); mp.players.local.setHairColor(color, highlight); mp.players.local.applyHairOverlay(); }); // Serverside // /sethair 72 0 0 mp.events.addCommand("sethair", (player, _, hair, color, highlight) => { hair = Number(hair); color = Number(color); highlight = Number(highlight); player.setClothes(2, hair, 0, 2); player.setHairColor(color, highlight); player.applyHairOverlay(); });  
    Notes
    Streamed in freemode male/freemode female players will always receive a hair overlay, meaning no more 100% bald characters. Local player won't have a hair overlay until applyHairOverlay function is used. (either locally or from serverside) clearFacialDecorations function is used to remove the old hair overlay on clientside. Meaning if you have other scripts that use setFacialDecoration, applied facial decoration(s) will be removed after a hair overlay change. Hair overlays are retrieved from the game, the problem with this approach is earlier hair styles (drawable 1 to 20? something like that) for both freemode male/freemode female lacks decal information which causes the resource to apply the fallback/default hair overlay. (fm_hair_fuzz) Unless they have forced component information (check mp_m_freemode_01_gunrunning_hair_shop.meta for forced decal component example), third party hair styles will apply the fallback/default hair overlay. (fm_hair_fuzz) Also on GitHub: https://github.com/root-cause/ragemp-hair-overlays

    193 downloads

       (2 reviews)

    1 comment

    Updated

  13. Kill Counter

    This resource adds the kill counter from GTA Online. Players will get a notification showing how many times they died to their killer (red) and how many times they killed their killer (blue) on death.
     
    Requirements
    RAGE Multiplayer 1.1 and above  
    Installing
    Put the files you downloaded in their respective places Add require('killcount') to client_packages/index.js All done  
    API (Serverside)
    This resource adds a function to the player object:
    /** * Returns how many times this player killed the specified player. * @param {mp.Player} otherPlayer * @return {Number} */ player.getKillsAgainst(otherPlayer);  
    Notes
    Kill counters are reset on disconnect Will probably cause mad trash talking Also on GitHub: https://github.com/root-cause/ragemp-kill-counter

    102 downloads

       (4 reviews)

    0 comments

    Submitted

  14. Hood Up

    This resource adds the ability to hood up/down while wearing a hoodie.
     
    Requirements
    RAGE Multiplayer 1.1 and above  
    Installing
    Put the files you downloaded in their respective places Add require('hood-up') to client_packages/index.js All done  
    Using
    Press F5 while wearing a hoodie as mp_m_freemode_01 or mp_f_freemode_01.
     
    How it works
    This resource uses Rockstar's restriction tags and variant components to identify what the hood up/down drawable would be, meaning you don't need to hardcode any IDs. It also uses restriction tags to check if hooding up causes any clipping while wearing a hat/mask.
    Tag(s) used to check if current top is hooded: HOODED_JACKET (top clothing item must not have HOOD_TUCKED tag - causes an issue with parkas)
    Tag(s) used to check if current top's hood is down: HOOD_DOWN
    Tag(s) used to check if current hat is compatible with hooding up: HOOD_HAT
    Tag(s) used to check if current mask is compatible with hooding up: HOOD_COMPAT, REBREATHER, HAZ_MASK, SKI_MASK, GAS_MASK, BIKER_MASK (if mask clothing has one of these flags, you can hood up)
    For more information, just check the code.
     
    Notes
    Some hats/masks prevent hooding up even though there wouldn't be any clipping - not much I can do, Rockstar set their restriction tags that way. Open parkas seem to get replaced with their closed variation upon hooding up. Tops with this issue are: 185, 189, 212, 303 on mp_m_freemode_01 and 187, 191, 216, 314 on mp_f_freemode_01 Serverside part of this resource accepts whatever value players send for their new top (there's still a basic bounds check), you might want to figure out a way to secure it. Also on GitHub: https://github.com/root-cause/ragemp-hood-up

    129 downloads

       (4 reviews)

    0 comments

    Submitted

  15. Lucky wheel

    Lucky wheel is synced.
    Coords: 1110.8710, 228.8737, -49.6358
    resource on my github: https://github.com/Sokol123456/luckywheel
    Added support for 0.3.7, check github
     
     

    217 downloads

       (1 review)

    0 comments

    Updated

  16. Shooting Range

    This script provides working(not perfect) shooting range. You can try it with /poligon command but if you want to add it to your server. You should edit it a bit. 
    Features
    Random target spawn points.
    Changing interval between targets. 
    20 - 45 targets left: 3000 ms 10 - 20 targets left: 2500 ms 0   - 10 targets left: 2000 ms Points based on hit area (not working perfect)
    Script testing video
     
     
     
     

    135 downloads

       (6 reviews)

    0 comments

    Updated

  17. Synced stream/dimension variables

    This resource introduces new types of synced data variables along with entity.setVariable and entity.setOwnVariable to lower the affected user with syncing such data to a certain scope.
    Stream variables: Introduces synced data variables across streamed entities. The entity provides his data to the streamed clients and the vice versa. Dimensional variables: Introduces synced data variables across a dimension. The entity provides data to all clients in the dimension with a option to have a persistent data mode which keeps the data synced across multi dimension change. Note: Dimensional variables won't operate properly if you don't use its custom function entity.setDimension due to some complications that couldn't be sorted out.
    More information about the API usage can be found in github repo.
    This resource was a collaboration with me and @materiawith a vision to release a series of open sourced resources later on.

    61 downloads

       (2 reviews)

    0 comments

    Submitted

  18. Welcome Cutscene (From GTA:Online)

    Preview:
    Welcome Cutscene
    Getting started
    I have created an event called: startWelcomeCutscene - the First parameter is the Gender - 0 = Male, 1 = Female, the Second parameter is the name shown during the welcome process (This can be null)
    To include a name on the Welcome Screen using Draw Text when the Plane appears use. Be sure to edit the variable: ServerName (Line 9)
    //Server Side player.call("startWelcomeCutscene",[0,"John"]) //Client Side mp.events.call("startWelcomeCutscene", 0, "John"); To just simply show the Welcome Screen (no name shown)
    //Server Side player.call("startWelcomeCutscene", [0]) //Client Side mp.events.call("startWelcomeCutscene", [0]); This will then start a screen fade out, load the correct items, clone your player for the cutscene, remove unnecessary players from the movie and then being cutscene.
     
     
    Once the movie has finished it will call: 
    //Clientside mp.events.add("cutsceneEnded", () => { // Do something like new camera etc }); //Serverside mp.events.add("cutsceneEnded", (player) => { // Spawn Player }); So be sure to add this either Serverside or Clientside as it does both: call and callRemote for this function.
    I would recommend trigger your Spawn Process after the "cutsceneEnded" event.
    Special thanks to @Jer for providing the initial details from @DevGrab
    Things to note:
    If the server crashes - the jet may get left in the cutscene (even after re-log) - Action: Reload Game I have tried triggering mp.game.cam.doScreenFadeOut(100); when the cutscene is finished however I had no luck. However if your screen does go black, just call: mp.game.cam.doScreenFadeIn(0);  
    If you want to build your own cutscenes in the future, be sure to check out how this cutscene was initially developed by going to:
    https://github.com/root-cause/v-decompiled-scripts-1868/blob/master/fm_intro.c
    Line 6963 shows you how to register certain models and also how to hide models (using Male and Female as example)

    509 downloads

       (3 reviews)

    1 comment

    Updated

  19. 0.3.7+ Client-Side Packet encryption

    This package contains a full implementation of client-side packet encryption for RAGE 0.3.7 which obviously doesn't have build-in encryption for packages.
    To use the script, you'll need to have Typescript installed, instead of this, you can convert the scripts easy to vanilla javascript.
     
    How does it work?
    After you transpile your Typescript files to working client-side Javascript, you'll have to run the "Encryptiontool" which is automatically encrypts all .js files stored at your server-files -> client_packages  with AES256 and it's given encryption-key inside of your "compile.bat". Make sure that you check out the folder-structure and edit the encryption tool to your needs. Don't encrypt browser-files or browser-javascript. The encryption does only work with the given module-list and files that are used standalone by RAGE. Since the files get executed by "eval" after they are decrypted, you cannot use global variables unless you don't encrypt the scripts which store them. (you could use a file for all global needed variables and load them besides of the encrypted ones). You can create a folder inside of your client_packages which is called "ignored" which will get ignored by the encryptor and can be loaded inside of your index.js file at client-side start.
    So at the end, the servers send the decryption key to the client and decrypts all stored files with the browser and parses them to the client and evaluates the code.
     
    Idea behind?
    The idea behind was to make it hard as possible to block leakers/leechers copy client-side scripts used by my old project. And it works!
     
    Security issues?
    Make sure that you send your encryption key from server to client with encrytion enabled, so people cannot sniff your key to decrypt your files. Even tho, it should be possible to dump the script-files from memory, but this progress will still not make sense, since noone puts such effort into it. 
     
    How does the client-files look after encryption?
    /** Filename: blips.js Path: ../../server-files/client_packages/game\gameplay Encrypted: Sat Oct 24 2020 23:34:17 GMT+0200 (GMT+02:00) **/ exports.Info = { size: 3372, code: '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' };  
    Enjoy!

    281 downloads

       (1 review)

    2 comments

    Updated

  20. Client-Side Packet encryption

    About This File
    This package contains a full implementation of client-side packet encryption for RAGE 0.3.7 which obviously doesn't have build-in encryption for packages.
    Includes packer like webpack (with watch mode), import/export from ES6 (thanks https://github.com/alangpierce/sucrase) and picking packages from node_modules
    To use the script, you'll need to have hands and installed node js.
    Idea behind?
    The idea behind was to make it hard as possible to block leakers/leechers copy client-side scripts. And it works!
    Security issues?
    Make sure that you send your encryption key from server to client with encrytion enabled, so people cannot sniff your key to decrypt your files. Even tho, it should be possible to dump the script-files from memory, but this progress will still not make sense, since noone puts such effort into it. 
    How start work?
    Steps:
    unpack zip archive to root server folder (path like a 'game-server/src_client') Open terminal in src_client directory Enter npm install or yarn in terminal Enter npm run watch or yarn watch to start watching 'src_client/sourcecode' directory Complete, now u can edit files in 'src_client/sourcecode' directory  
    Enjoy!
     
    P.S. code with comments "DO NOT MODIFY", u cant modify 

    168 downloads

       (0 reviews)

    1 comment

    Updated

  21. Hitmarker

    Use this script to implement hitmarkers to your script. As you can see at the screenshot, the health of the player will pop-up at the position of the player when you hit them. 
    Use:
    Hits.add(amount, position);  
    Where you want to spawn a hitmark with the number or amount you want.
     
    Enjoy!

    398 downloads

       (2 reviews)

    2 comments

    Submitted

  22. RAGE 0.3.7 - Hitsync / Weaponsync

    This packages includes custom weapon synchronization and damage modification made with an own system. Weapon damage can handled server-side.
    Make sure that you remove missing functions from the script, since the script is ripped out of my old source-code.
    If you can read the code, it's pretty easy to implement hit indicators since the script already supports a lot of this. (headshot sound, hitmarker, ...)
     
    Enjoy!

    511 downloads

       (3 reviews)

    1 comment

    Submitted

  23. Flatbed

    Car broke down on you? np.
    Github Repo & Readme

    Tested on 1.1
    Usage:
    X - Ramp up/down LSHIFT - Pull Car/ Detach Car (align the ramp with the car then press to pull)

    503 downloads

       (2 reviews)

    4 comments

    Updated

  24. Custom Pause Menu

    🔶 Custom Pause Menu 🔶
    Using the game file pausemenu.xml to remove unnecessary/faulty items from the pause menu (esc) in RAGE Multiplayer.
    Also fixed the radio volume control 😁
    What was changed 🛠
    Remote location 🗑
    History, statistics, game, network, friends, gallery, store, rockstar editor Deleted sub-items 🗑
    Voice chat, notifications, rockstar editor, save and launch Deleted options 🗑
    ❌ (TODO) Key assignment -> everything related to GTA Online Audio -> everything related to GTA Online & Self Radio Video -> Subs Added items 🛠
    Video -> Language Fixed options 🛠
    Audio -> Music volume Audio -> Radiostation Requirements ⚙️
    RAGE Multiplayer server version 1.1+ Installation 💾
    Copy the client_packages folder to the server folder Good guy's ❤️
    hromik for the help Despair for playing World Of Tanks README 📒
    README (RU)
    LICENSES 📝
    MIT License
    GITHUB 📰
    CLICK ME, BOY!

    405 downloads

       (6 reviews)

    1 comment

    Updated

  25. Playerlist (C#)

    This is a C# port of the Player List script by rootcause.
    -small.gif
    All credits go to root for the actual resource and the description, which i just yoinked and slightly altered.
    Source code will be available on github oneday...

    237 downloads

       (4 reviews)

    1 comment

    Updated


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