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191 files

  1. Circuit Breaker - C# Minigame

    Minigame from the original heist update, done with scaleform without CEF.

    Installing:
    Put all files in client_packages\cs_packages\

    To call that script:
    Event name: 
    CircuitBreakerStart

    Event args:
    Count of Lives (1 - 10)
    Difficulty Level (0 - 4) (0 is beginner, 4 is expert)
    Levels to complete (1 - 6)

    C# Server Example:
    player.TriggerEvent("CircuitBreakerStart", 5, 1, 6);

    Game results events:
    CircuitBreakerWIN - is called at client side, when player succeed at all levels, no args.
    CircuitBreakerLOSE - is called at client side, when player quits (Q button) OR lost all his lives, no args.

    If you are using JS client side:
    You need to create 2 events (described above) at your client side to catch game results.

    If you are using C# client side:
    You can just modify 2 methods inside Main.cs, which already contains both methods to catch game results.

    Minigame Preview, done on this system: 
     

    63 downloads

       (2 reviews)

    0 comments

    Updated

  2. CircuitBreaker - JS Minigame

    Hello again, Ragers.

    This minigame is the same as the one in the base game heists. It's purely scaleform, and no CEF.
    (Thanks to Develuxe for C# version)
    Simply put this into client_packages, and add this to your index.js:
    require('./CircuitBreaker'); It has three events:
    CircuitBreakerWIN - This event is called on the client when the client player has successfully won the minigame
    CircuitBreakerLOSE - This event is called on the client when the client player quits, or fails to complete the minigame
    CircuitBreakerStart - This event is callable on the client (from server with player.call), and is used as follows:
    // Lives (any number), this number is the total amount of lives for all levels // Difficulty (0-4), where 0 is easiest and 4 is hardest // Level Count (1-6), how many levels have to be completed player.call('CircuitBreakerStart', /* lives */ 3, /* difficulty */ 1, /* level count */ 2);

    135 downloads

       (4 reviews)

    0 comments

    Updated

  3. Advanced Chat - Upgraded

    About
    This is a fork of Advanced Chat - Dependency free with a few new features implemented that were present in SA:MP
    Features Added
    /chathelp - view all commands /fontsize [size(0.5 - 1.5)] - sets the size of the font /pagesize [size(4-24)] - sets the size of the page /timestamp - toggles between timestamp /togglechat - toggles chat hidden/visible - The features added were present in SA:MP,
    DEPENDENCIES
    INSTALLATION
    Download files Include advanced-chat in your index.js REPO
    If you want to contribute, the link to the repository is - https://github.com/fl1k/advanced-chat

    SCREENSHOTS




    VIDEO
     

    189 downloads

       (2 reviews)

    0 comments

    Submitted

  4. Custom pause menu header

    This resource allows you to customize the header of the pause menu.

    166 downloads

       (2 reviews)

    1 comment

    Updated

  5. [dl] Debug Labels / Vehicle Info

    Information:
    A small script implementing the /dl feature from SAMP (vehicle info - vehicle id, position, rotation, model, health)
    Usage:
    Use the command /dl to enable/disable.
    Installation:
    1) Install Better Clientside Commands by rootcause
    2) Put it somewhere and include it in your index.js
    Requirements:
     
     

    148 downloads

       (1 review)

    0 comments

    Submitted

  6. Pause Menu Player Scaleform (NO BACKGROUND!)

    RAW RESOURCES ONLY - NO SCRIPT HERE.
     
    Today I have for you a beast resource that will fix your problems with Ped Displaying using Native Menu Ped. This resource contains Custom Scaleform changes to some menu components, and pause menu definition, that allows the Ped to be rendered WITHOUT a background box around it, or even on screen (fuck you Rockstar for making this Scaleform so shit).
     
    You use this in the same way you use any other raw resource by placing the contents into client_packages/game_resources 
     
    If you already modify the Pause Menu xml file in some way, please see the changes in my own pausemenu.xml files and attempt to add them to your own, it shouldn't cause any problems!
     
    The script can be found in many different places already, so no need to show it here - this is not possible to render on top of CEF, so just use CSS to make some hole in your UI that this can show through.
     
    The menu version is custom here so that if Rockstar adds anything else or messes with dependencies, it doesn't immediately break. This means it's not really "documented" in natives (duh)
     
    The version used should be as follows:
     
    mp.game.ui.activateFrontendMenu(mp.game.joaat('FE_MENU_VERSION_RAGEBEAST'), false, -1);

    152 downloads

       (4 reviews)

    2 comments

    Submitted

  7. Client-Side Packet encryption

    About This File
    This package contains a full implementation of client-side packet encryption for RAGE 0.3.7 which obviously doesn't have build-in encryption for packages.
    Includes packer like webpack (with watch mode), import/export from ES6 (thanks https://github.com/alangpierce/sucrase) and picking packages from node_modules
    To use the script, you'll need to have hands and installed node js.
    Idea behind?
    The idea behind was to make it hard as possible to block leakers/leechers copy client-side scripts. And it works!
    Security issues?
    Make sure that you send your encryption key from server to client with encrytion enabled, so people cannot sniff your key to decrypt your files. Even tho, it should be possible to dump the script-files from memory, but this progress will still not make sense, since noone puts such effort into it. 
    How start work?
    Steps:
    unpack zip archive to root server folder (path like a 'game-server/src_client') Open terminal in src_client directory Enter npm install or yarn in terminal Enter npm run watch or yarn watch to start watching 'src_client/sourcecode' directory Complete, now u can edit files in 'src_client/sourcecode' directory  
    Enjoy!
     

    223 downloads

       (0 reviews)

    1 comment

    Updated

  8. Advanced Chat - Dependency free

    Very simple but complete chat written in vanilla js with arrows history navigation, time stamp, user colors prevention, character count, lower cased commands and scrollbar.
     
    Ragemp chat api works perfectly
     


    Settings 
    Edit settings in advanced-chat/js/main.js

    Install
    Extract in to advanced-chat folder and copy it to client_packages Add this somewhere client-side. (Eg: index.js) mp.gui.chat.show(false); //Disables default RageMP Chat const chat = mp.browsers.new('package://advanced-chat/index.html'); chat.markAsChat(); Add this somewhere server-side (Eg: index.js)
      mp.events.add("playerChat", (player, message) => { mp.players.broadcast(`${player.name}: ${message}`); });  

    443 downloads

       (3 reviews)

    3 comments

    Updated

  9. SAMP Dialogs 1.0.0 JS/NodeJS (Improvement)

    SA:MP Dialog for RAGE:MP on JS/NodeJS (Improvement and Bug Fixes)

    Github & Documentation : https://github.com/Revelts/-ragemp-samp-dialog-js
    #Dialog Type
    * 'infoDialog'
    * 'listItem'
    * 'listItemInfo'
    * 'inputText'
    * 'inputPassword'
    * 'loginDialog'
    * 'registerDialog'
     
    #Client Event
    mp.events.add("client:onDialogResponse", function (String dialogName, Number button, Number listSelected, String textInput, String passwordInput))
    mp.events.add("onRequestDialog", function (String type, String dialogName, String dialogCaption, String dialogInfo, String Array dialogListItem, String Array dialogButton))
     
    #Server Event
    mp.events.add("server:onDialogResponse", function (String dialogName, Number button, Number listSelected, String textInput, String passwordInput))
    player.call("onRequestDialog", function (String dialogName, String Array button, String Array listSelected, String textInput, String passwordInput))
     
    Original Source Code : 

    49 downloads

       (1 review)

    0 comments

    Updated

  10. RageMP ReactJS Example

    Hey, 
    long time ago i created this example how to use ReactJS with its not perfect but if u want to know how this could work u can look in the code.
    https://github.com/NoelBank/ragemp-react-example

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Scaleform Vehicle Spawner

    This is a vehicle spawner menu made entirely under Scaleform, the native GUI for GTA V, based on Flash, which makes up nearly all of the displays used in the game. This menu works similar to vehicle websites in GTA Online, like Legendary Motorsport, note that this is not a modification of an existing Scaleform but a brand new custom one made entirely from scratch 👌!
    I made this mostly as an exercise to mimic the games' UI functionalities by using Rockstar's own tools (and also showcase to you guys, other alternatives to opening web browsers in your game), however this is just one of the many examples that can be used with Scaleform, so I'm plaining in making more experiments with it.
    This Scaleform features:
    Updated vehicle list. Built-in cursor with supported mouse inputs and scroll. Multiple pages. Selectable buttons. Improved Scaleform code to handle return variables. Image import from .ytd files. Requirement but optional :
    Better Clientside Commands by rootcause to call the menu on client-side but you can replace the call by a server-side command or a button prompt.
     
    Github Repository, with the Scaleform source code included. So you can try your hands on Scaleform, it's not as hard as it looks like, trust me!
    Vehicle images taken from the Rage MP Wiki and the GTA Wiki.
    [Obligatory Certified Halal logo here]

    346 downloads

       (1 review)

    0 comments

    Updated

  12. Sync Crawl System

    download and enjoy it
     
     
     

    294 downloads

       (6 reviews)

    0 comments

    Submitted

  13. Custom Hud Colour and Title

    Only tested on 1.1
    When the player is ready it invokes the natives and sets the pause menu title text. To change the colour or text please read the comments in hud.js It replaces the weapon wheel colour and pause menu accent colour
    Example
    These examples used { r: 255, g: 0, b: 0 }

    Github repo: https://github.com/Dankyss/RageMP-Custom-Hud-Colour-and-Title

    250 downloads

       (2 reviews)

    0 comments

    Updated

  14. Custom Scaleform (for developpers)

    For more informations, please visit the tutorial thread!
    These are the files used in my tutorial, with the Flash Pro project and scaleform included, you can use these as a template and start making your own custom scaleforms.
    Requirements for client_packages folder:
    Better Clientside Commands by rootcause
    Rage V1.1+

    65 downloads

       (1 review)

    0 comments

    Updated

  15. Interact Menu (non-CEF)

    Overview
    This is a highly customizable and responsive interact menu script that does not require any CEF magic. All of the components of this menu come from mp.game.graphics. There is an example.js included in the repository files that set up a menu manager along with two menus that you can switch between.
    Installation
    Place the interact folder inside your client_packages folder.
    Paste the below code into your client_packages/index.js file.
    require('./interact/example'); Controls
    These can be easily customized through RAGE, but if you are trying the example, hold the B key while using your mouse to navigate and press left mouse button to confirm selection.
    API Usage
    Getting required classes
    const Menu = require('./interact/menu'); const MenuManager = require('./interact/manager'); Setting up a menu
    /** * @param {Number} [maxItems] Max amount of items that will show when the menu is open. * @param {Number} [itemScale] Size of each selectable item in the menu. * @param {Number} [wheelScale] Size of texture in the center of the menu. * @param {Number} [radius] Size of each selectable item in the menu. * @param {RGBA} [color] Default color for all items (unless altered for each individual item added) * @param {RGBA} [hoverColor] Default hover color for all items (unless altered for each individual item added) * @param {Array} [wheelTexture] [textureDict, textureName] of the menu's center. * @param {Array} [backgroundTexture] [textureDict, textureName] of the optional background for items. */ const sampleMenu = new Menu(maxItems, itemScale, wheelScale, radius, color, hoverColor, wheelTexture, backgroundTexture); Adding items to the menu
    /** * @param {String} name Item identifier. * @param {String} textureDict Item icon texture dictionary. * @param {String} textureName Item icon texture name. * @param {Boolean} [background] Whether the item should have the optional background (recommended for icons without backgrounds). * @param {Boolean} [closeMenu] Whether the menu should be closed on item select. * @param {RGBA} [color] Color for the item in the menu (default takes color from the menu). * @param {RGBA} [hoverColor] Hover color for the item in the menu (default takes hover color from the menu). * @param {Function} callback Callback to execute on item select. */ sampleMenu.add(name, textureDict, textureName, background, closeMenu, color, hoverColor, () => { mp.game.graphics.notify('Button 1'); }); Setting up the menu manager
    /** * @param {Menu} mainMenu The menu that opens when manager is displayed. */ const menuManager = new MenuManager(mainMenu); Using the menu manager
    /** * @param {Menu} menu The menu to switch to (use this in callback if you want complex menus). */ menuManager.switch(menu); /** * @param {Boolean} toggle Toggle menu visibility. */ menuManager.display(toggle); // Running this executes the callback associated with the selected item. menuManager.select(); // This must be placed in the clientside render event menuManager.render()  
    Github Link

    302 downloads

       (3 reviews)

    0 comments

    Updated

  16. Attachments editor

    About This File
    You can edit the position of an object what you want attach to a ped. You can remplace or add more objects on server side file and more body parts if you need.
    Command
    /attach [object ID] [body ID] Notes
    Also on GitHub: https://github.com/1PepeCortez/Attachments-editor

    112 downloads

       (2 reviews)

    0 comments

    Updated

  17. Character Creator

    Hi, i'm giving this characte creator from my heart to you guys ❤️ 
    It's on Serbian, sorry, you will get t  
    It's looking amazing ig, with camera and everything...
     
     

    1170 downloads

       (7 reviews)

    1 comment

    Updated

  18. [C#] Native ProgressBar

    Progressbars drawn by Native Invocation; Example provided in the download, no support will be provided for this and is provided as-is. 
    Source Code is provided under the GPL 3.0 License
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If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. <one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: <program> Copyright (C) <year> <name of author> This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>. The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <https://www.gnu.org/licenses/why-not-lgpl.html>.  

    162 downloads

       (3 reviews)

    0 comments

    Submitted

  19. Speedometer

    Install
    Copy "speedometer" folder to client_packages.
    Add "require('./speedometer/index.js');"  to your index.js in client_packages, and you should be good to go!

    605 downloads

       (3 reviews)

    0 comments

    Submitted

  20. Player List

    Requires RAGE Multiplayer 1.1.0 and above.
    This resource adds a GTA Online like player list to your server.
     
    Installing
    Put playerlist into your server's client_packages directory, then add require('playerlist'); to client_packages/index.js.
     
    Controls
    Z = Toggle player list visibility.
    PageUp = Move to the next page.
    PageDown = Move to the previous page.
     
    Customization
    You have the ability to customize how a player is displayed in the list. Here's a list of shared variable keys used for customization:
    PlayerListColor = This shared variable is used to specify which background color the player will have in the list. Uses an integer (HUD color ID), so go check the wiki.
    PlayerListTag = This shared variable is used to give players a crew/clan tag next to their name in the list. Setting this value to more than 5 characters isn't recommended since the scaleform displays up to 5 characters. (deprecated in 2.0)
     
    Crew Tag API (Serverside - v2.0 and above)
    // Sets the crew tag of a player. // "tag" being empty will reset player's crew tag. // "tag" should not be more than 4 or 5 characters to prevent visual annoyances player.setCrewTag(tag, { crewIsPrivate, // Boolean - makes the crew tag background a rectangle if true, indicates player owned clans crewIsRockstar, // Boolean - adds the Rockstar Games logo to the crew tag display if true playerCrewRank, // Number - player's rank in their crew, refer to crew ranks list below, ignored if crewIsPrivate is false crewTagColor // Array of numbers (red, green, blue) - the crew color }); // Resets the crew tag of a player. player.resetCrewTag(); // Crew ranks Leader = 0 (100% crew color "strip" display) Commissioner = 1 (80% crew color "strip" display) Lieutenant = 2 (60% crew color "strip" display) Representative = 3 (40% crew color "strip" display) Muscle = 4 (20% crew color "strip" display) Member = 5 (no crew color "strip" display)  
    Various crew tags:





     
    Credits
    TomGrobbe - mp_mm_card_freemode scaleform research
    @rgnbgnhnd @Jer - Testing
     
    Notes
    This script uses mp.gui.chat.show function to toggle chat visibility when a player opens/closes the player list. Meaning if you have a custom chat, this resource might fail to toggle chat visibility.  
    Source code is available on GitHub in case you don't want to download: https://github.com/root-cause/ragemp-playerlist

    607 downloads

       (6 reviews)

    0 comments

    Updated

  21. Police Department Interfaces (Garage, Locker)

    From me to the community  
    Maybe will be useful for someone, it's written in Vue  💓

    308 downloads

       (3 reviews)

    0 comments

    Submitted

  22. Helicam

    This script provides working helicam which has 3 different modes (normal, thermal, night vision), plate recognition system and zoom feature. I have used this script on my own server and never experienced an issue but since I have extracted it from my own gamemode, if you come across a issue, post a comment below, I will try to fix things.                     
    Usage
    Right Mouse Button: Changes mode (normal, thermal, night vision) Space: Locks to a vehicle and shows its plate and model. Installing
    Put the files you downloaded in their respective places Add require('helicam') to client_packages/index.js Call "enablehelicam" event from serverside or via keydown event. Credits
    davwheat - FiveM version of this script.
     
     
     

    442 downloads

       (8 reviews)

    2 comments

    Updated

  23. Carry People - RAGE 1.1

    This script will work on simple implementation into your gamescript. Script was tested with ~40 players online at once.
    Just include the script into your gamemode and make sure to trigger the server-sided events to let a person carry another person. Please implement a check if a person is already carrying another person. (which can easily be done by checking "carry" shared variable.
     
    Report bugs? Mention me on RAGE:MP Discord or with DevGrab#0815

    800 downloads

       (3 reviews)

    0 comments

    Submitted

  24. Teamspeak Voice - Plugin Source and Script

    This is a fully functional source-code of a Teamspeak³ plugin and also the implementation into RAGE:MP.
    All needed dependencies are included into the archive and are easy to use. Make sure when you open the project in Visual Studio to include the missing dependencies before compiling. The plugin currently only support's x64 building. Most users should use x64 bit which improves performance of the plugin and teamspeak anyways.
    To include the plugin make sure you read all the needed stuff which is included into the server-side scripts and also make sure that you setup browser (cef) stuff correctly. Setting this plugin up needs a bit of knowledge but can also be done by a bit of effort.
    The plugin has an included websocket which is transmitting data to the client-side RAGE:MP script and back, the client side which is creating a socket with javascript in cef then redirects the traffic to the client-side scripts and also back. A json string is generated at the client-side which is then send to the Teamspeak plugin and progress is being made by reading it and placing the users, mute them and block them.
    I've removed encryption of the json since it's not needed for normal use and people cannot abuse it in a bad way (only listening to other players by abuse e.g sniffing or proxy the client-sided connection to RAGE).
    This plugin was more like a proof-of-concept how it can be done without using other third-party non public resources.
    Enjoy. Feel free to ask question on RAGE:MP Discord or DevGrab#0815. There is no pre-build version of it until someone is gonna release it. 
     
     
     
     
     

    395 downloads

       (1 review)

    0 comments

    Submitted

  25. Better Instructional Buttons

    NB: This include does not entirely work like the original.
    NB: The class is now called instructionalButtons instead of hudManager.
    NB: This include also includes a more advanced version of the BasicScaleform class by kemperr, just called ScaleForm now.
     
    v2.0.0
    - Added instructionalButton.hasControl(control).
    - Added instructionalButton.getButtonCount().
    - Removed the padding of 10.
    - Added RGB support (instead of just RGBA... alpha defaults to 180 for RGB).
    - Revamped the structure used to store buttons (it was dumb before, wasting variables and not making use of Javascript features).
    v1.0.2
    - You can now alter any instructional button without it being redrawn/shown to you (Basically you can edit them, without them popping up on your screen, forcefully).
    - Added instructionalButton.changeButtonControl(title, new_control).
    v1.0.1
    - Fixed the an issue where when using multiple instructional buttons multi script wide, if one button count was more than others, the buttons would show up across different instructional buttons.
    - Removed support for hex colours with a #. Now to use a colour, just use 'FF00FF'. Using # here is a waste of time.
    v1.0.0
    - Fixed instructional buttons rendering last button created on the client only.
    - Instructional buttons background now default to black, if no colour was used.
    - A padding of 10 is now set on horizontal instructional buttons.
    - Support for custom button names.
    - Added instructionalButton.changeButtonTitle(control, new_title).
    - Added instructionalButton.isActive().
    - Example:
    const instructions = require('/better_instructions'); const horizontalInstructionList = new instructions(-1); horizontalInstructionList.addButton('Create Roadblock', 'M'); horizontalInstructionList.addButton('Right', 175); horizontalInstructionList.addButton('Left', 174); if(!horizontalInstructionList.isActive()) { horizontalInstructionList.toggleHud(true); } setTimeout( () => { if(horizontalInstructionList.isActive()) { horizontalInstructionList.toggleHud(false); } }, 10000); /* Vertical Instructions */ const verticalInstructionList = new instructions(1, 'ff000'); modShopInstructions.addButton('Toggle RAGE Menu', 'F2'); if(!verticalInstructionList.isActive()) { verticalInstructionList.toggleHud(true); } setTimeout( () => { if(verticalInstructionList.isActive()) { verticalInstructionList.toggleHud(false); } }, 10000);  
    Original Include
    - Credits go to Captien for the original release.

    278 downloads

       (2 reviews)

    3 comments

    Updated


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