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Showing results for tags 'animations'.
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Version 1.0.0
170 downloads
Hello, I needed a script which lets me view animations. I found Hazes' resource (linked below) which is written in C# so I decided to transform it to TypeScript so that I can use it in TypeScript servers as well. Installation: Download and extract the script Put the files inside the "server" folder into your server packages Put the files in the "client" folder into your client packages Import the "animator" files on server and client side. Instructions on how to use the script can be found in the original resources's description. This script is based on:-
- animation
- animations
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Version 1.0.0
1333 downloads
Hi. To begin with, excuse me for my English. I share my resource for playing the animation. You can find animation on request. I wrote it primarily for myself, do not blame me for nothing. Сan anyone need. My resource is like Animation Viewer by Hazes but use another base and written in pure js. How to install: UnZip the file in server-files. How to use: Use ~ or /animplayer to browse gui. /animplayer [request] for find animations coinciding with request. /animplayer [dist / dist+name] for find animation with id = dist and type = name. /animflag [up/down/number] increase, decrease, or set the flag for animation Use LEFT/RIGHT arrow keys to cycle through (dist) animations. Use CTRL + LEFT/RIGHT arrow keys to cycle through (dist) 100 animations at once. Use SHIFT + LEFT/RIGHT arrow keys to cycle through (dist) 10 animations at once. Use UP/DOWN arrow keys to cycle (name) animations. Use CTRL + UP/DOWN for increase or decrease flag. Use BACKSPACE to reset the search list. Use SPACE to play animation if you change parameter AnimPlayer.autoPlay in resource GitHub: https://github.com/TurEduard/rage.mp-animplayer -
Can we add our own weapon animations to the server? More precisely, how to make sure that I can add my custom animation of weapons, I made a custom reload of weapons, but I do not know how to add it to the server, just very few people did their animations for weapons, maybe you know the answer?
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- animation
- animations
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Version 1.0.1
2104 downloads
Hi everyone, I've decided to share my Animator resource which basically lets you play all animations avaliable in this list: https://wiki.gtanet.work/index.php?title=Animations I have converted it from GTA Network to RAGEMP recently. It's a very simple but useful script. Searching through the animations list is like looking for needle in the haystack, considering about 2/5 of all anims cannot be applied to ped and 1/2 of those you wouldn't really find use for. It's a great solution if you don't want to install any mods to view anims. Just include the file and preview! Save included. There are 12,365 animations to play. Some of anims do not work on player as they are intended to be used on props, vehicles, weapons etc. You can also experience a few seconds delay on some animations, but none of them causes crashes. After launching the Animator a drawText will appear in bottom-right corner of the screen, showing you which animation you are viewing including ID, animation group and name. How to install: UnZip the file and move the animation-viewer folder to bridge -> resources folder. Include animation-viewer resource in settings.xml. Move animator.js from animation-viewer folder to clientside_packages folder and include it in index.js. How to use: Type /animator to launch or close the animator. Type /animator help for in-game help. Type /animator skip [number] to skip to animation id. Type /animator save [savename] to save the animation. ( saves in server root folder in Saved_Animations.txt. ) Type /animator stop to stop currently playing animation. Use LEFT and RIGHT arrow keys to cycle through animations. Use UP and DOWN arrow keys to cycle through 100 animations at once. Notes: All animations are looped. Clientside file is minified. This resource is made for server developers. It sends huge amounts of data to clientside when launching so use it only to preview/save animations. You can see the code here: https://gitlab.com/Hazes/animator-viewer Changelog: [v1.0] Code has been sorted and is a bit more optimized. Fixed assembly reference error for those who didn't have System.IO.dll included in their main resource. Parsing the number in /animator skip now works correctly. Presentation:- 3 comments
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- animation
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1) I have a question, can I make a custom animation reloading weapons? make for example for the machine another animation recharge. 2) Can I make a weapon Addon? add a new weapon WITHOUT REPLACING the old one with a new model, namely a new one with its own characteristics. Also make new modifications for this weapon. ( Sight, shop and so on )
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Hello there, I am the scripter of: And i want to "Complete" this res to make it more usefull! You can use this Server to find new Animations use /animplayer: Server with Animplayer download Here you can find all Animations: https://alexguirre.github.io/animations-list/ So please help me by pushing cool animations to this thread in the following patern: else if (item == "Security") {namenAni = item+"" p1 = '"mini@strip_club@idles@bouncer@idle_a"' p2 = '"idle_a"' mp.events.callRemote("server:shortcut:save",namenAni, slotid,p1,p2,1,49); } I am thankful for any help Hank
- 5 replies
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- Animation
- Animations
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