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Found 5 results

  1. Знание каких языков требуется для создания сервера и игрового мода? Так же, как делается маппинг? Ничего не собираюсь делать, просто интересен весь этот процесс. Какие языки используют для написания клиентских и других частей сервера. Какие языки можно использовать и какие используете вы. Как пишется игровой мод. Как делается маппинг?
  2. Well, I've been stuck with a little problem for a while, I can get C# Server Side scripting working fully and have tested it but when it comes to client side I have a bit of a problem. I've created the "cs_packages" folder in the 'client_resources' folder. When it comes to actually loading the script which is in its own folder inside cs_packages and yes it is not compiled into a .dll file. The problem is when I connect to my local server it grabs all the dll packages inside the cs_packages folder but doesn't start my "Main.cs" script which has a little output with "Loading Clientside". I've looked at YouTube videos like "Stuyk" and it worked for him, for me no. Any help would be appreciated, I'll leave the code in the Main.cs in a picture below.
  3. adri1

    SAMP Dialogs

    Version 1.0.0

    167 downloads

    SA-MP Dialogs for RAGE MP (C# clientside). This is my first resource so may contains bugs... You must enable C# clientside! Usage is simple: examples in Test.cs Dialog(string dialog_name, string dialog_caption, string dialog_info, string[] dialog_buttons, string[] dialog_list_items = null, string dialog_input = null, string dialog_password_input = null)
  4. Hi all, I'm having a bit of the issue with getting front of player cords. When I run the scrip the angle seems to be random.... let x = mp.players.local.position.x; let y = mp.players.local.position.y; let z = mp.players.local.position.z; let nx = x + (1.2 * Math.sin(mp.players.local.getHeading() + 180)); let ny = y + (1.2 * Math.cos(mp.players.local.getHeading() + 180)); let sadsad = mp.cameras.new("authCam", new mp.Vector3(nx, ny, z + 0.7), new mp.Vector3(0, 0, 0), 40); sadsad.pointAtCoord(x, y, z + 0.7); sadsad.setActive(true); mp.game.cam.renderScriptCams(true, false, 0, true, false);
  5. Hello! Is there any way to create a client-side script that would use a seperate server to download client data? Kind of fetching the files form a webserver then move them to their proper location, so the OOTB rageMP functionalities would just validate these file and the download won't drain the resources from the main (game) server itself?