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  1. I've got a small problem with my client as it crashes on this specific location (In-game coordinates show as 0, 0, 0): I'm not sure if the server or client is causing it to crash, but I'm wondering if there is some way of getting error log on crash or something so I can see why it crashed. Thank you for your time! 🤗
  2. Hey, While trying to join any server, the client of rage mp just shuts down, with no error or anything like that while "downloading server assets". # If someone has a good solution to that problem, i would be very pleased, if he could tell me.
  3. Is it possible to integrate the server password system from SAMP that's very much needed, especially for private servers. This system can help prevent unauthorized users from downloading server files by instantly rejecting connection if the login was incorrect. It'll function pretty much the same way, login username and password can be defined in the server configuration file. The option to input the username and password would be alongside the server address in Direct Connect. Alternatively, have a Favorites tab where players can save the address of their preferred servers.
  4. Hey, i have an issue with the RageMP Launcher. I can't launch GTA with it. I have the Steam Version of GTA and if i start GTA by Steam, all works fine. But if i start GTA with the RageMP Launcher, it won't start. When the Rockstar Games Launcher starts it loads very long and disappears after a minute and nothing happens. GTA is in my Task Manager but don't appear onscreen. I tried serveral fixes but the problem is still there. I hope somebody can help me.
  5. Hallo Leute, ich möchte gerne für einen bestimmten Spieler ein blip erstellen, um genauer zu sagen für einen der in einem Job ist. Damit er dann auch nur die Job Map-Icons (Blips) sehen kann und die anderen, die diesen job nicht haben, dies nicht sehen bzw haben. Freundliche Grüße und Dank im voraus, Concil
  6. After last Rage MP update, I can't connect to a few servers, probably because they haven't updated the server to latest verison. This is extremly annoying because the one developer of my favorite server is lazy as fuck. Is there a way I can revert back to rage 0.3.5? If I download from announcements then it just downloads the updater and updates automatically. (Or can someone provide the 0.3.5 files directly/and some way to disable auto update.) I also tried a bunch of crap to fix this, idk man. (And I have the legit GTA V btw. (v1.44))
  7. CXXY

    remote event error

    Client side: class KeyManager { constructor() { mp.keys.bind(0x11, true, function() { if(mp.players.local.vehicle && mp.players.local.vehicle.getPedInSeat(-1) === mp.players.local.handle) { mp.events.callRemote('BANG_onVehicleShotPrimary', mp.players.local.vehicle.getForwardVector()); } }); } } export default new KeyManager(); Server side: [RemoteEvent ("BANG_onVehicleShotPrimary")] public void BANG_onVehicleShotPrimary (Client player, object[] arguments) { player.SendChatMessage("HAL
  8. Hello, how can i get amount of player playing on my server and send this data to CEF.
  9. somebody know how to send variable from server events to client?
  10. Hello Guys, is there any way to create player only blips? like players who have a job and for them create the blips... Greetz, Concil
  11. При подключении к своему серверу вылетают ошибки: JS Startup Error #10, Data Storage Error #4 и т.д. Подобные ошибки вылетают и при подключении к другим серверам. С чем может быть связано? В клиентской части своего сервера оставил одну строчку, вывода сообщения в чат Hello, world.
  12. When working with the client side, I encountered errors and do not know how to fix this. When connecting to my server, the following errors occur: JS # 10 startup error, data storage error # 4. Left only one line on the client: mp.gui.chat.push('Hello World')
  13. Hey there, folks! I recently asked myself, how I can retrieve the current FPS of a client, because there is no inbuild function at all. Here's a small snippet for retrieving the current FPS in TypeScript (if you want to use it in JS just compile it with a TS transcompiler or adapt it 😐). /* Copyright 2019 Vincent Heins/TheMysteriousVincent Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mo
  14. Hey developers, I've created a small node-module, to make it easier to create key-binds (also multiple keys). For example, you are able to do this: keyBinder.bind('ctrl+n', () => { mp.gui.chat.push("Ctrl+N"); }); The last key in the chain (a+b+c+d) can be any key and all the other keys have to be 'modifiers'. By default ctrl, alt, and shift are modifiers. So you can create combinations like: 'shift+ctrl+k'. For more information please take a look into the repositorie's readme: https://github.com/araynimax/ragemp-better-binding As mentioned I've published
  15. Hi, guys! I have one question. I would like to enable a language Typescript for my client-side. How I can do it? Wiki page don't help me: https://wiki.rage.mp/index.php?title=Using_Typescript (because there is an instruction for setting up vscode, but I want to use this language in my developed) Thanks for the answer!
  16. Hi guys! Please tell me how to know. Can I start server-side development in C#? And in parallel to develop the client-side in JavaScript language? I want to use 2 languages simultaneously for development. Each side has its own. How can I implement this?
  17. Всем привет! Пожалуйста, подскажите кто знает. Могу ли я начать разработку на стороне сервера на языке C#? И параллельно разрабатывать клиент на языке JavaScript? Я хочу использовать одновременно 2 языка для разработки. На каждой стороне свой. Как я могу это реализовать?
  18. Hey guys! Originally wrote the code on the client in C#. Unfortunately it does not support some of the features that I need. Therefore, I decided to transfer the client's side to the language of JS. But the problem arose at the very beginning of the journey. I opened the tutorial (https://wiki.rage.mp/index.php?title=Getting_Started_with_Client-side) and did everything as written there. Then I started the server and joined it and I realized that nothing works. Based on the lesson materials, I have to get a chat message. But nothing works. I would like to appeal to the multiplaye
  19. Hello. Does anyone know why my client scripts will not be executed? I created the "enable-clientside-cs.txt" in the RAGEMP root folder. My Script in "client_packages/cs_packages/Main/Main.cs": using RAGE; namespace UFFRClientScripts { public class Main : Events.Script { public Main() { Chat.Output ("Loaded Client Scripts!"); } } }
  20. Everytime I try to connect to a server, I get this error message and if I, somehow, by chance don't get this error message then I get stuck into an infinite black loading screen with "multiplayer started" on the side. Please help!
  21. I have have the requirements to launch it. A legal copy of GTA V NET Framework C++ Visual Firewalls off Game still launching in solo. I was able to play on rage mp like a week ago, i just re-installed and it don't work anymore Ty for help.
  22. Hello, i'm trying to get the character id from an <a> tag and send it to the server so when i click the button it will send that id to the server. Currently i got this in the login.html <b v-for="character in characters"> <a class="link-button link-button_margin1 link-button_theme-orange transition-02 hover" v-bind:char_id="character.id" @click="login" v-if="characters">{{ character.name }}</a> </b> And the "login" function to send it to the server is here login: function () { mp.trigger("cMisc-CallServerEvent", "sLogin-TryLoginWithoutCode", thi
  23. Guten tag I was going to build a server but soon learned it was not going to be quick. Kind of gone off the idea now, but I have still been enjoying messing around. I've made a repo in the case I do go completely go off the idea which should help the next person with a bit more to look at. Read the inital readme to update the submodules before building. If you want built resources I can provide. https://github.com/horseyhorsey/RageMpResources Credit to anyone that helped in discord, xabi (atms) (project to look through), Guad, george, extra thank to rootc
  24. Hello everyone! I wonder if there is any way to implement custom nametags? I would like for example, append player IDs to their names or color them. I discovered this thread but when I tried to use that approach on my server I got next error for nametags argument TypeError: Cannot read property 'forEach' of undefined When I logged out nametags I got next object: { setVariable: [Function], call: [Function] } So looks like on current version of RAGE render event doesn't have nametags argument even though it is stated on wiki page. Please tell me is it so or am I doin
  25. Hello , I'am Starter in English See my error here: When i try to install ragemp this error come: http://prntscr.com/kj23gq
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