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About Me






Found 12 results

  1. Backend Developer in .CS we are a large English voice and text based server looking to bring on another backend developer that has had experience on Rage Multiplayer our server is almost ready to be released. We are looking for a backend developer that understand .Cs and also has knowledge of .Js and Database understanding we are a team of developers that have front end designers/developers and a back end dev already but another backend dev for the project would be great our community is almost 1,000 people and growing. requirements for this position - Eng
  2. Introduction. I recently decided to start writing my own server for RAGE: MP. Have experience developing servers for SA:MP, I study several programming languages. I decided to write the server in C#, because I know Java relatively well and I had a little experience writing scripts in C# for the game Space Engineers. Description of my problem Actually, the problem arose when I tried to write a simple client-side script. When I connect to my server, I get this error: C#: Server packages could not be compiled successfully! Check clientside_cs.txt for C# logs. File "en
  3. CXXY

    remote event error

    Client side: class KeyManager { constructor() { mp.keys.bind(0x11, true, function() { if(mp.players.local.vehicle && mp.players.local.vehicle.getPedInSeat(-1) === mp.players.local.handle) { mp.events.callRemote('BANG_onVehicleShotPrimary', mp.players.local.vehicle.getForwardVector()); } }); } } export default new KeyManager(); Server side: [RemoteEvent ("BANG_onVehicleShotPrimary")] public void BANG_onVehicleShotPrimary (Client player, object[] arguments) { player.SendChatMessage("HAL
  4. Hey all, I need some help to find out how to workaround or fix my code, since there are compilation errors ("Missing assembly x"). - The error output is down below. Here is my code: public static void AddClothsToMenu(UIMenu menu, JArray array, int componentID, JArray ownedClothes) { foreach (JObject element in array) { int drawable = int.Parse(element["drawable"].ToString()); int texture = int.Parse(element["texture"].ToString()); int price = int.Parse(element["price"].ToString());
  5. Hey everyone, I encountered a problem which I was not able to find a solution to solve my issue. I want to use a JObject parsed from a .json file. I used FileStreams and StreamReaders for that and got the error "C# filestreams could not be used" on login on the client side. My code is: public static JObject GetClothData(Sex sex) { string plainText = string.Empty; using (FileStream fs = File.OpenRead($"Clothes{(sex == Sex.Male ? "M" : "F")}.json")) { using (StreamReader sw = new StreamReader(fs)) { plainText = sw.ReadToEnd(); sw.Close(); }
  6. So, i was on my way to create a simple practice Script. Everything fine so far, my ClientSide Menu opens etc. The button activation gets fired and is from the correct element. The the Remote Event should trigger which does not seem to happen. Any Thoughts where i messed up? So far i received no Error what so ever. Server Side Main.cs (Snippet) [RemoteEvent("VehicleSpawn")] public void VehicleSpawn(Player player, bool locked, bool engine, string vehName) { player.SendChatMessage("Got called"); uint vHash = NAPI.Util.GetHashKey(vehName); player.Se
  7. Hey, ich wollte mit dem programmieren für RageMP anfangen, aber da stelle ich mir eine Frage. Man kann ja clientseitig mit C# und JS programmieren, kann man mit beidem alles machen oder ist eins der zwei Sprachen im nachteil oder deutlich schwerer? Auf eine Antwort würde ich mich freuen. Mit freundlichen Grüßen FabioPimo
  8. Version 2.1


    With this script you can easily create custom timer. The file is fully commented and should be easy to understand. The file in Shared is required - and then use either the file in Server or in Client depending on where you are using it. You have to use the constructor to create the timer. Examples: Examples: // Yes, the method can be private // private void testTimerFunc(Client player, string text) { NAPI.Chat.SendChatMessageToPlayer(player, "[TIMER] " + text); } void testTimerFunc() { NAPI.Chat.SendChatMessageToAll("[TIMER2] Hello"); } [Command("ttimer")] public
  9. Version 1.0.0


    Just an example/wrapper on how to properly use "GetClosestObjectOfType" and fetch data from an object. I've been using this in my server for a while now to make it easier to get XYZ and rotation of objects in bulk, instead of having to go through them in codewalker which can be a pain. Installation Move client_packages to your client_packages folder Move Serverside C#/GetWorldObjects.cs to your gamemode or script. Move objectLocations.json to your server root directory. Usage The JSON file included in the zip contains the pacific bank vault door as a
  10. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Data.Common, Version=, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. Не удается найти указанный файл. at new ServerSide.mysqli(string host, string user, string password, string db) at new ServerSide.Manager() in D:\rumod\ragemp\server-files\ragemp_csharp_scripts\ragemp_uncomiled_scripts_csharp\ServerSide\Manager.cs:line 9 --- End of inner exception stack trace --- at System.RuntimeTypeHand
  11. Our dev team is looking for a nice and friendly developer for our new project. If somebody has time and desire then join the discord and contact the head of devemopment. We have a big community with 700 persons. Actually we have 3 devs we speak German and English. If you are interested dm the head of development. And if you want we will pay you when you help us. Discord: https://discord.gg/9yMke4f
  12. Ищем разработчиков для скриптинга GTA RAGE платим отлично Так же принимаем любого человека который готов приносить пользу развивающемуся проекту, получать опыт и в будущем стать частью его. Уже написаны сервера по Counter-Strike, пишутся сервера по RUST и MINECRAFT VK: https://vk.com/themalasti MAIL: [email protected]
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