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Found 5 results

  1. Здравствуйте, пытаюсь сделать прототип системы voice чата, для этого использую методы enableVoiceTo disableVoiceTo внутри объекта игрока, а в клиенте просто сделал бинд клавиши который вызывает событие на сервер, но почему то такой способ не работает, может быть я что то упускаю, и надо внутри клиента что то дополнительно указывать? Клиентский код(использую rpc) => mp.keys.bind(88, true, () => { this.rpc.callServer('voice-enable'); }); mp.keys.bind(88, false, () => { this.rpc.callServer('voice-disable'); }); Серверная часть кода => global.rpc.register('voice-enable', (players, info) => { console.log(`Включил voice ${info.player.name} ${info.player.id}`); if(info.player.id == 0) { let player = mp.players.at(0); mp.players.forEach((_player) => { if(player == _player) return false; player.enableVoiceTo(_player); }); } else if(info.player.id == 1) { let player = mp.players.at(1); mp.players.forEach((_player) => { if(player == _player) return false; player.enableVoiceTo(_player); }); } }); global.rpc.register('voice-disable', (players, info) => { console.log(`Выключил voice ${info.player.name} ${info.player.id}`); if(info.player.id == 0) { let player = mp.players.at(0); mp.players.forEach((_player) => { if(player == _player) return false; player.disableVoiceTo(_player); }); } else if(info.player.id == 1) { let player = mp.players.at(1); mp.players.forEach((_player) => { if(player == _player) return false; player.disableVoiceTo(_player); }); } }); P.S пока делаю это только для 2 игроков на сервере, что бы убедиться что это вообще работает, как в качестве прототипа. P.S.S все условия отрабатывают, вроде все отрабатывает, но как будто вот именно методы rage не работают...
  2. Our dev team is looking for a nice and friendly developer for our new project. If somebody has time and desire then join the discord and contact the head of devemopment. We have a big community with 700 persons. Actually we have 3 devs we speak German and English. If you are interested dm the head of development. And if you want we will pay you when you help us. Discord: https://discord.gg/9yMke4f
  3. Hello Someone asks me, how to create a car at right side next to player. So i just wrote this little tutorial about. I hope you enjoy this little thing, which was did in two hours, and explained with a horrible english ;D Spend time: 2 hours testing the spawn of vehicles and coding + doc 3 hours making this tutorial with translation 0.5 hours thinking about, why i am doing this ... (i didn't found an answer -.-) First we have to know some things: How is the World working How is the Position working How is the Rotation working How can i spawn a car (Code snippet) How is the World working? => It is a north axis oriented map. If you open the full map ingame, top is north, bottom is south. It is every time a constant and will not change How is the Position working? => It is a Vector based information. It has three types. X => left - | + right Y => top - | + bottom Z => down - | + up The "+" and "-" are the operators here in our coordination system, which we have to use later. How is the Rotation working? => It is a Vector based information. Same here we have three types, but the number is always positive. So we can just use the Z variable. X => back | front (Not tested) Y => left | right (Not tested) Z => ground Then we will get four options: N => 0° E => 270° S => 180° W => 90° We have to use the radius to know how the player is rotated away from north. Just think about your shool days. back then you had geometry and raius was a topic of it. Ok, we got our information. Let us code that stuff Small version Doc version
  4. Guten Morgen Community, wir sind gerade an der Konzeption eines Projektes und wegen zur Zeit ab in welcher Sprache wir es entwickeln sollen. C# oder NodeJS? Würde mich über eure Antworten freuen und Gründe warum Ihr die gewählte Sprache nehmen würdet oder warum man sie nehmen sollte. Vielen Dank!
  5. Hey. I am making a freeroam gamemode and noticed that i can't use the titular property to make the player invincible. player.Invincible = true; WARNING: "SetEntityInvincible" function is not implemented yet. Am I doing something wrong or is this still in development. If so what are the workarounds you guys use?