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Found 5 results

  1. JensDerZocker

    player near

    Good day dear people I wanted to ask how it is possible to check if a player is near another player I would appreciate an answer Thank you regards
  2. paccoderpster

    Check if player has weapon

    tl;dr: - How to check if player is carrying a specific weapon - How to check how much ammo he is carrying Hello, i hope that this is the right subforum for my problem. I am trying to make an armory where players can take and put weapons/ammo. The "take" is working fine, but I don't find a way to check (on server-side) if a player carries the weapon he wants to put in and how much ammo he is carrying, so when a player wants to put a weapon in the armory, i don't know if hes actually carrying the weapon. In the wiki i have found: Player::getWeaponAmmo (not working with weapon hash, always returns 0) Player::weaponAmmo (don't know how to use) Player::weapons (don't know how to use) Player::allWeapons (returns "{}") Regards, Pacco (i'm not a native english speaker, so please have indulgence)
  3. Hello Someone asks me, how to create a car at right side next to player. So i just wrote this little tutorial about. I hope you enjoy this little thing, which was did in two hours, and explained with a horrible english ;D Spend time: 2 hours testing the spawn of vehicles and coding + doc 3 hours making this tutorial with translation 0.5 hours thinking about, why i am doing this ... (i didn't found an answer -.-) First we have to know some things: How is the World working How is the Position working How is the Rotation working How can i spawn a car (Code snippet) How is the World working? => It is a north axis oriented map. If you open the full map ingame, top is north, bottom is south. It is every time a constant and will not change How is the Position working? => It is a Vector based information. It has three types. X => left - | + right Y => top - | + bottom Z => down - | + up The "+" and "-" are the operators here in our coordination system, which we have to use later. How is the Rotation working? => It is a Vector based information. Same here we have three types, but the number is always positive. So we can just use the Z variable. X => back | front (Not tested) Y => left | right (Not tested) Z => ground Then we will get four options: N => 0° E => 270° S => 180° W => 90° We have to use the radius to know how the player is rotated away from north. Just think about your shool days. back then you had geometry and raius was a topic of it. Ok, we got our information. Let us code that stuff Small version Doc version
  4. Lokote1998

    Color Chat

    Version 1.0.0

    306 downloads

    This simple script gives the player a random color for the chat when he joins. If you already have a chat, i recommend you removing it & modifying this one to make it look like your old chat or merge them.
  5. После создании структуры персонажа не удается вызвать функцию из структуры Существует данный скрипт global.PLAYERS = {}; function AddPlayer(playerid, skin, name, health, armor, eat, money, bank, weapons, arrests, stars, drugs, fraction, rank) { PLAYERS[playerid] = {}; const temp = {}; temp.name = name; temp.skin = skin; temp.health = health; temp.armor = armor; temp.eat = eat; temp.money = money; temp.bank = bank; temp.weapons = weapons; temp.arrests = arrests; temp.stars = stars; temp.fraction = fraction; temp.rank = rank; temp.drugs = drugs; this.GetName=function(){ return this.name; } this.GetSkin=function(){ return this.skin; } this.SetSkin=function(skin){ this.skin = skin; } this.GetHp=function(){ return this.health; } this.SetHp=function(health){ this.health = health; } this.GetHp=function(){ return this.health; } this.SetHp=function(health){ this.health = health; } this.GetArm=function(){ return this.armor; } this.SetArm=function(armor){ this.armor = armor; } this.GetEat=function(){ return this.eat; } this.SetEat=function(eat){ this.eat = eat; } this.GetMoney=function(){ return this.money; } this.SetMoney=function(money){ this.money = money; } this.GetBank=function(){ return this.bank; } this.SetBank=function(bank){ this.bank = bank; } this.GetDrugs=function(){ return this.drugs; } this.SetDrugs=function(drugs){ this.drugs = drugs; } this.GetWeapons=function(){ return this.weapons; } this.SetBank=function(weapons){ this.weapons = weapons; } this.AddWeapon=function(weapon){ this.weapons.push(weapon);} this.RemoveWeapon=function(weapon){ this.weapons.remove(this.indexOf(weapon));} this.GetArrests=function(){ return this.arrests; } this.AddArrests=function(){ this.arrests += 1; } this.GetStars=function(){ return this.stars; } this.SetStars=function(stars){ this.stars = stars; } this.GetFraction=function(){ return this.fraction; } this.SetFraction=function(fraction){ this.fraction = fraction; } this.GetRank=function(){ return this.rank; } this.SetRank=function(rank){ this.rank = rank; } PLAYERS[playerid] = temp; } function RemovePlayer(playerid) { PLAYERS[playerid] = {}; } При подключении игрока вызывается эвент "playerJoin" а в нем функция : AddPlayer(player.id, models["a_f_y_hipster_02"], player.name, 100, 100, 100, 500, 0, {"Pistol": 900}, 0, 0, 0, 0, 0); В мод добавлена команда: "getdata": (player, args) => { let id = player.id; player.outputChatBox('Name:<br /><b>'+PLAYERS[id].name+'</b>'); player.outputChatBox('skin:<br /><b>'+PLAYERS[id].skin+'</b>'); player.outputChatBox('health:<br /><b>'+PLAYERS[id].health+'</b>'); player.outputChatBox('armor:<br /><b>'+PLAYERS[id].armor+'</b>'); player.outputChatBox('eat:<br /><b>'+PLAYERS[id].eat+'</b>'); player.outputChatBox('money:<br /><b>'+PLAYERS[id].money+'</b>'); player.outputChatBox('bank:<br /><b>'+PLAYERS[id].bank+'</b>'); }, При вызове команды выходит ошибка, PLAYERS[0].name is not defined где именно я накосячил с ООП структурой? (P.S переходил с Lua )