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Found 3 results

  1. Hi! I tried to change the player's position and got an error. What am I doing wrong? (api ver. 1.1) Code: [Command("tp")] public void Teleport(Player player, float x, float y, float z) { NAPI.Chat.SendChatMessageToPlayer(player, $"Teleporting to x:{x} y:{y} z:{z}"); player.Position = new Vector3(x, y, z); } Console output result: Exception has been thrown by the target of an invocation. UNHANDLED EXCEPTION IN COMMAND tp FOR RESOURCE MyServer/MyServer System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.
  2. I want to do a job with the Trashmaster and i need the rear position of the car. There should be a marker and u have to throw trash in the vehicle there. I cant find a function that i could use for that. I thought about getting the vehicle rotation and then calculate the position (where the trash should be thrown in). Maybe you guys could help me here with the calculation for that or smth like that. Thank you.
  3. Hello Someone asks me, how to create a car at right side next to player. So i just wrote this little tutorial about. I hope you enjoy this little thing, which was did in two hours, and explained with a horrible english ;D Spend time: 2 hours testing the spawn of vehicles and coding + doc 3 hours making this tutorial with translation 0.5 hours thinking about, why i am doing this ... (i didn't found an answer -.-) First we have to know some things: How is the World working How is the Position working How is the Rotation working How can i sp
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