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Found 1 result

  1. Hey Guys, hope you can help me with my problem. i want to end a function in a Event, if the player disconnects or leave the Server. But i only get crashes. Here my Code: function playerQuit(player) { console.log(`${player.name} has quit.`); } mp.events.add("playerQuit", playerQuit); // After player die mp.events.add("playerDeath", (player, reason, killer) => { //Set values hospital -> player dead/alive //hospitaltime -> time that he have to be in hospital player.hospital = 1; player.hospitaltime = 12; //update values in database gm.mysql.handle.query('UPDATE `accounts` SET hospital = ?, hospitaltime = ? WHERE username = ?', [player.hospital, player.hospitaltime, player.name], function(err, res, row){ if(err) console.log(err); }); if(player){ gm.mysql.handle.query('SELECT hospital, hospitaltime FROM `accounts` WHERE username = ?', [player.name], function(err, res){ if(err) console.log(err); //Read Values from Database player.hospital = parseInt(res[0]["hospital"]); player.hospitaltime = parseInt(res[0]["hospitaltime"]); }); //if player is dead do -> if(player.hospital == 1){ var timeLeft = parseInt(player.hospitaltime); var timerID = setInterval(countdown, 5000); //Countdown for hospitaltime function countdown(){ //if time over player have to be spawned and timeout have to be cleared if(timeLeft == 1){ clearTimeout(timerID); player.hospitaltime = 0; player.hospital = 0; gm.mysql.handle.query('UPDATE `accounts` SET hospital = ?, hospitaltime = ? WHERE username = ?', [player.hospital , player.hospitaltime, player.name], function(err, res, row){ if(err) console.log(err); }); player.spawn(new mp.Vector3(-799.5113525390625, -99.25785827636719, 37.604530334472656)); return; } else { // if player leave put values in database if(playerQuit.player.name == player.name){ clearTimeout(timerID); player.hospital = 1; player.hospitaltime = timeLeft; gm.mysql.handle.query('UPDATE `accounts` SET hospital = ?, hospitaltime = ? WHERE username = ?', [player.hospital , player.hospitaltime, player.name], function(err, res, row){ if(err) console.log(err); }); return; } //write new values timeLeft--; gm.mysql.handle.query('UPDATE `accounts` SET hospitaltime = ? WHERE username = ?', [timeLeft, player.name], function(err, res, row){ if(err) console.log(err); }); } } } } }); to test this code i have in my cmd.js this: mp.events.addCommand('kick', (player, target) => { let newTarget = mp.players.at(target); if(!target || isNaN(target)) return player.outputChatBox("Syntax: /kick [playerID]"); if(newTarget === null) return player.outputChatBox("There is no player online with the ID given.") newTarget.outputChatBox("You have been kicked from the server."); newTarget.kick('Kicked.'); }); My server crashes everytime when i kick me, when im in the hospital. it also crashes without this Code section: // if player leave put values in database if(playerQuit.player.name == player.name){ clearTimeout(timerID); player.hospital = 1; player.hospitaltime = timeLeft; gm.mysql.handle.query('UPDATE `accounts` SET hospital = ?, hospitaltime = ? WHERE username = ?', [player.hospital , player.hospitaltime, player.name], function(err, res, row){ if(err) console.log(err); }); return; } i get following logs in my console: Error: asyc stack has become corrutep (actual: 29, expected: 30) 1: 00007FF824079805 2: 00007FF824059B82 3: 00007FF824069CB3 4: 00007FF82409ABD0 5: 00007FF82415BCDE 6: 00007FF8241F810D 7: 00007FF8241F5066 [...]***more of them*** Edit: The problem was, that i had 2 events with the same name. now it does not crash anymore