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Found 9 results

  1. Version 1.0.1


    This is a Vehicleseat Menu in JavaScript for Rage:MP Install: Unzip vehicleseatJS.zip in your root server folder. Use: Press "F" or "G" when a Vehicle nearby you. Contact: You can Contact me on Discord for Questions. {Brace}#0571 Have fun!
  2. Version 1.0.1


    Hey all! Included in the package are the following files: 1) packages/mugshot.js - include this from within your packages/index.js file such as require("mugshot"); 2) client_packages/mugshot.js - include this in your client_packages/index.js such as require("./mugshot.js"); 3) client_packages/mugshot (Folder) - upload this directly to your client_packages folder To take a screen simply call the event: prepareScreenshot Server side: player.call("prepareScreenshot"); Client side: mp.events.call("prepareScreenshot"); The process of taking a screenshot: Reque
  3. I have been looking because I am working in a mixed cs and node js gamemode for ragemp and I need to comunicate data between the two interfaces. It shouldn't need to be any player connected. How that could be possible? I have found out this post in the wiki: https://wiki.rage.mp/index.php?title=Events::callLocal How has to be declared in c#? How would be to communicate the other way round? Thank you very much. PD1: I tknow an option would be using MySql for that, but would be too slow and/or laggy.
  4. Who we are A small but ambitious team thrilling to deliver top service and best role-playing game experience to all gamers as ourselves. We are working hard to fulfill our mission and are currently looking for a Server Developer (RAGE MP) longing to become a part of our group. Job Description As a Server Developer you will be responsible for fixing bugs and maintenance of the code. A perfect candidate will be a flexible gamer ready to take on other (sometimes emerging) tasks. Your daily activity will involve C# or NodeJS knowledge as well as mapping skills. Previous experi
  5. Hi, This small tuturial how make auto server restart on file change by using webpack. 1. All doing in webpack.config.js file 2. On file top initialize empty variable: let gameServer; 3. In exports object add new plugin (with hook): plugins: [ // ... { apply: compiler => { compiler.hooks.afterEmit.tap('AfterEmitPlugin', () => { // Kill started server if (!!gameServer) { console.log('\nKill game server'); gameServer.kill(); } console.log('\nStart game server'); // Star
  6. Guten Morgen Community, wir sind gerade an der Konzeption eines Projektes und wegen zur Zeit ab in welcher Sprache wir es entwickeln sollen. C# oder NodeJS? Würde mich über eure Antworten freuen und Gründe warum Ihr die gewählte Sprache nehmen würdet oder warum man sie nehmen sollte. Vielen Dank!
  7. Hello, i have a ask for about scripting, which language is better Nodejs or CSharp for perormence (Server site)
  8. Всем привет. Зашел я значить на вики, да бы посмотреть что и как, какой функционал допилили, описание немного почитать. Наткнулся на серверною и клиентскою часть ивентов и охренел. Хочу спросить у вас дорогие форумчане - почему так мало ивентов, будут ли допиливать новые, что слышали по этому поводу?. С описанием функций и примерами тоже проблемы, но это вопрос времени. И помимо этого хочу задать такой вопрос. (возможно он не много глупый) Я так понимаю что серверною часть можно писать на разных языках. И если это так то поправочка к первому вопросу, меня интересуют ивенты на nodejs.
  9. Вставляем в common.js может кому будет полезно var setTimeTimer = 0; //Таймер, нужен что бы игровое время обновлялось не моментально а с n интервалом // setTimeout(function() { var date = new Date(); //получаем реальное время mp.environment.time.hour = date.getHours(); //устанавливаем игровое время (часы) mp.environment.time.minute = date.getMinutes();// устанавливаем игровое время (минуты) },0); //Игровой цикл setInterval(function(){ setTimeTimer++; //инкрементируем таймер if(setTimeTimer == 60) //60 - интервал обновления времени { //Получаем и устанавливаем время
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