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Found 3 results

  1. I have been looking because I am working in a mixed cs and node js gamemode for ragemp and I need to comunicate data between the two interfaces. It shouldn't need to be any player connected. How that could be possible? I have found out this post in the wiki: https://wiki.rage.mp/index.php?title=Events::callLocal How has to be declared in c#? How would be to communicate the other way round? Thank you very much. PD1: I tknow an option would be using MySql for that, but would be too slow and/or laggy.
  2. Hello! Asynchronous Javascript Communication is a module to allow easy communication between server, client and CEF/browser. This module lets you call server handlers from clients (and vice versa) without dealing with adding and managing custom event handlers. You can easily call a handler and get your callback called as soon as everything is returned from the handler in a promise like way! Let's see how it works in action: // server side const ajcom = require("./ajcom") ajcom.register("getServerName", hCtx => { return mp.config.name }) // client side const ajcom = require(
  3. Version 1.9.6

    80 downloads

    This library is discontinued and lacks some features. I'm working on a new remote call library which is faster and more secure Asynchronous Javascript Communication is a module to allow easy communication between server, client and CEF/browser. This module lets you call server handlers from clients (and vice versa) without dealing with adding and managing custom event handlers. You can easily call a handler and get your callback called as soon as everything is returned from the handler in a promise like way! Let's see how it works in action: // server side const ajcom = require("
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