Search the Community

Showing results for tags 'clientjs'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • RAGE Multiplayer
    • Announcements
    • Discussion
    • Suggestions
    • RDR2 Multiplayer
  • Scripting
    • Scripting
    • Resources
  • Community
    • Support
    • Servers
    • Media Gallery
  • Non-English
    • Русский - Russian
    • Français - French
    • Deutsch - German
    • Espanol - Spanish
    • Română - Romanian
    • Portuguesa - Portuguese
    • Polski - Polish

Categories

  • Scripts
  • Gamemodes
  • Libraries
  • Plugins
  • Maps
  • Tools

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Facebook


Youtube


Skype


Web


VK

Found 2 results

  1. Hi guys, yesterday I tried this code for client side js: mp.events.add("playerSpawn", () => { mp.gui.chat.push("You just spawned"); }); and its doesnt work. Just like "playerJoin" or other events on client side. Also i tried for "render" event,and its worked just fine. Can you explain why client side events wont work? (my script is added in index.js)
  2. Hey developers, I've created a small node-module, to make it easier to create key-binds (also multiple keys). For example, you are able to do this: keyBinder.bind('ctrl+n', () => { mp.gui.chat.push("Ctrl+N"); }); The last key in the chain (a+b+c+d) can be any key and all the other keys have to be 'modifiers'. By default ctrl, alt, and shift are modifiers. So you can create combinations like: 'shift+ctrl+k'. For more information please take a look into the repositorie's readme: https://github.com/araynimax/ragemp-better-binding As mentioned I've published this module to npm so you can easily import it into your projects with `npm install ragemp-better-bindings` or `yarn add ragemp-better-bindings`. If you don't use npm right now, just download it from the download section: If you find bugs or if you have improvement suggestions feel free to message me, or just comment in this post.