Jump to content

Client-side AntiCheat 1.3.1

   (2 reviews)

1 Screenshot

About This File

So this is a simple Script, that detects suspicious actions from client-side:

- No Reload

- Unallowed Weapons

- Rapid Fire

- Flyhacks

- Speedhacks

- Vehicle Fly and Speedhacks

- Static Godmodes and Healkeys


Showcase: https://streamable.com/iklquo


When you teleport, heal or respawn the player,  use the 'client:respawning' event.

If you want to use something like Medkits or Respawns you need to trigger the 'client:respawning' event, which disables the AntiCheat for some seconds, otherwise the player gets flagged.
Do your own thing for Vehicle Flyhack flagging, because on my server, you don't do those big Car Stuntjumps, where you fly like 30m high. Maybe remove that flagging.


NOTE: There are many reasons that can cause false flags, for example high-ping or low fps. 

Dont ever autoban people with this!

What's New in Version 1.3.1   See changelog


- added Weapon Swap / Switch support (serverside event)

  • Like 3

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


   2 of 6 members found this review helpful 2 / 6 members


Response from the author:

ofc, but please write in english

Link to review
  • Create New...