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Showing results for tags 'clientside error'.
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I'm trying to add custom DLC packs for road mods on this server: GTA world based on RAGEMP. Whenever I add a DLC in the (client_resources/dlcpacks) it deletes itself. I was told this was not an accident, but instead done on purpose, why is that? basically the problem: OpenIV modifications work, but client_resources/dlcpacks .rpf files automatically delete themselves if it's not from the server.
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- Clientside
- dlcpacks
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Everytime game crashes if client-side C# code includes `Task` with `async`, `await` operators. How can I wait a long processing task or how to wait X miliseconds in a thread? --- For example: public class InputTest : Events.Script { public InputTest() { Input.Bind(RAGE.Ui.VirtualKeys.F2, true, HandleF2Button); } private void HandleF2Button() { Chat.Output("F2 pressed. See you in 5 seconds"); Task.Factory.StartNew(async () => { await Task.Delay
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- csharp
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erorr says clientside script undfind i did redownoad rage but same i did work on frist time but no more still geting erorr says clientside script undfind