132 files

  1. Timer Bars

    Adds timer bars from GTA V/Online.
    Installing
    Drop the timerbars folder to your server's client_packages folder, then you can use const barlibrary = require('timerbars'); to add timer bars. (don't forget to check examples)
    TimerBar Properties
    A timer bar has these properties:
    title | Title (left text) of the timer bar. (string) useProgressBar | Progress bar of the timer bar. If set to true, a progress bar will be drawn instead of right text. (bool) text | Text (right text) of the timer bar, useless if useProgressBar is true. (string) progress | Progress of the timer bar, useless if useProgressBar is false. (float between 0.0 - 1.0) textColor | Text color of the timer bar. (rgba array or HUD color ID) pbarBgColor | Progress bar's background color. (rgba array or HUD color ID) pbarFgColor | Progress bar's foreground color. (rgba array or HUD color ID) visible | Visibility of the timer bar. (bool) usePlayerStyle | If set to true, timer bar title will be displayed like a GTA Online player name. (bool) You can check this wiki page for HUD color IDs.
    Examples
    const timerBarLib = require("timerbars"); // lets create some progress bars let timeBar = new timerBarLib.TimerBar("TIME LEFT"); timeBar.text = "33:27"; let teamBar = new timerBarLib.TimerBar("TEAM MEMBERS LEFT"); teamBar.text = "4"; let healthBar = new timerBarLib.TimerBar("BOSS HEALTH", true); healthBar.progress = 0.8; healthBar.pbarFgColor = [224, 50, 50, 255]; healthBar.pbarBgColor = [112, 25, 25, 255]; let rewardBar = new timerBarLib.TimerBar("REWARD"); rewardBar.text = "$500000"; rewardBar.textColor = [114, 204, 114, 255]; // f7 to toggle visibility of bars mp.keys.bind(0x76, false, () => { timeBar.visible = !timeBar.visible; teamBar.visible = !teamBar.visible; healthBar.visible = !healthBar.visible; rewardBar.visible = !rewardBar.visible; }); // f8 will change health bar's value to something random mp.keys.bind(0x77, false, () => { healthBar.progress = Math.random(); });  
    const timerBarLib = require("timerbars"); let eventTime = new timerBarLib.TimerBar("EVENT TIME LEFT", false); eventTime.text = "01:40"; let thirdPlace = new timerBarLib.TimerBar("3rd: PlayerName3", false); thirdPlace.text = "9 kills"; thirdPlace.textColor = 107; // HUD_COLOUR_BRONZE thirdPlace.usePlayerStyle = true; let secondPlace = new timerBarLib.TimerBar("2nd: PlayerName2", false); secondPlace.text = "12 kills"; secondPlace.textColor = 108; // HUD_COLOUR_SILVER secondPlace.usePlayerStyle = true; let firstPlace = new timerBarLib.TimerBar("1st: AimbotNub", false); firstPlace.text = "30 kills"; firstPlace.textColor = 109; // HUD_COLOUR_GOLD firstPlace.usePlayerStyle = true;  

    391 downloads

       (3 reviews)

    1 comment

    Updated

  2. [SCALEFORM] Chat

    This resource introduces the known chat scaleform from GTA:O. This chat supports (TEAM, LOCAL, GLOBAL) chats.
    CONTROLS:
    T (GLOBAL chat) Y (TEAM chat) U (LOCAL chat) PAGE_UP (Scroll history up) works only when input is opened PAGE_DOWN (Scroll history down)  works only when input is opened Known Issues:
    Message colors aren't supported due to scaleform Other languages than ENGLISH isn't supported (Might be supported in future)  
    API:
    Client-side API
    // Client side // Property getter/setter Boolean (Disables/Enables chat input) mp.gui.chat.disabledInput = true; mp.gui.chat.disabledInput // Property getter Boolean (Check if chat is open) mp.gui.chat.enabled; // Function to clear localPlayer's chat feed mp.gui.chat.clear(); // Trigger chat's visibility (visible: Boolean); mp.gui.chat.visible(visible); /* * msg: string * scope: string (message's scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.gui.chat.sendMessage(msg, scope, author, authorColor); /* * Registers command locally for client. * name: string (command name) * arg1: command's arguement */ mp.gui.chat.addCommand(name, function (arg1, arg2) { // do whatever... }); /* * Removes command locally for client. * name: string (command name) */ mp.gui.chat.removeCommand(name); Server-side API
    /* * Sends message to all players in server * msg: string * scope: string (message's scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.players.announce(msg, scope, author, authorColor); /* * Sends messaage to all players in specified dimension * dimension: int * msg: string * scope: string (message's scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.players.announceInDimension(dimension, msg, scope, author, authorColor); /* * Sends messaage to all players in specified dimension * position: Vector3 * range: int * msg: string * scope: string (message's scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.players.announceInRange(position, range, msg, scope, author, authorColor); /* * Registers commands in chat * name: string (command name) * player: command executer * arg1: Arguement after command */ mp.events.addChatCommand(name, function (player, arg1, arg2) { // Do what you want... }); /* * Removes command from server * name: string (command name) */ mp.events.removeChatCommand(name); /* * Sends message to all players in server * msg: string * scope: string (message's scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ player.sendChatMessage(msg, scope, author, authorColor); // Clears player's chat player.clearChat(); Teams resource is supported.
    If you have any issues don't hesitate to contact me on Discord/Forums DM. 
    You're not allowed to redistribute this resource without my permission.
     

    267 downloads

       (8 reviews)

    0 comments

    Updated

  3. Weather and Time changing GUI

    With this simple Script you can open an UI that allows you to change the Time and Weather.
    Installation:
    1. Copy the Files into your server-directory.
    2. Add require("./weatherChanger"); to your index.js in the client_packages folder.
     
    Usage:
    Press F9 to open the UI.

    307 downloads

       (2 reviews)

    1 comment

    Updated

  4. Speedometer Script

    For install just copy files to your server.
    Don't forget edit index.js into client_packages if you have more resources.
    Read the LICENSE.txt befor use.

    1287 downloads

       (5 reviews)

    0 comments

    Submitted

  5. Weapons on Body

    This resource attaches your weapons to your character to make them visible to everyone. All you have to do is put away your gun/switch weapons.
     
    Installing
    Download & install the latest Efficient Attachment Sync. Put the files you downloaded in their respective places Add require('weapondisplay') to client_packages/index.js All done  
    Notes
    Didn't do a lot of testing, feel free to report issues (would be nice if you include how to reproduce the issue) weaponData.json file will be updated with future GTA V versions, always check weaponData.json Gist to prevent issues. 

    394 downloads

       (4 reviews)

    1 comment

    Updated

  6. Plane smoke

    Hello,
    This resource introduces colored smoke for certain planes to enjoy the stunt plane smoke from GTA:SA. Press X to start the smoke.
    Supported Planes: 
    stunt duster microlight alphaz1 howard nokota cuban800 If you have any issues, you know as usual contact me on Forums or discord. Any suggestions please add it in your review. If you liked the resource show me your support to produce some useful resources in the future.

    78 downloads

       (2 reviews)

    0 comments

    Submitted

  7. Better Instructional Buttons

    NB: This include does not entirely work like the original.
    NB: The class is now called instructionalButtons instead of hudManager.
    NB: This include also includes a more advanced version of the BasicScaleform class by kemperr, just called ScaleForm now.
     
    v2.0.0
    - Added instructionalButton.hasControl(control).
    - Added instructionalButton.getButtonCount().
    - Removed the padding of 10.
    - Added RGB support (instead of just RGBA... alpha defaults to 180 for RGB).
    - Revamped the structure used to store buttons (it was dumb before, wasting variables and not making use of Javascript features).
    v1.0.2
    - You can now alter any instructional button without it being redrawn/shown to you (Basically you can edit them, without them popping up on your screen, forcefully).
    - Added instructionalButton.changeButtonControl(title, new_control).
    v1.0.1
    - Fixed the an issue where when using multiple instructional buttons multi script wide, if one button count was more than others, the buttons would show up across different instructional buttons.
    - Removed support for hex colours with a #. Now to use a colour, just use 'FF00FF'. Using # here is a waste of time.
    v1.0.0
    - Fixed instructional buttons rendering last button created on the client only.
    - Instructional buttons background now default to black, if no colour was used.
    - A padding of 10 is now set on horizontal instructional buttons.
    - Support for custom button names.
    - Added instructionalButton.changeButtonTitle(control, new_title).
    - Added instructionalButton.isActive().
    - Example:
    const instructions = require('/better_instructions'); const horizontalInstructionList = new instructions(-1); horizontalInstructionList.addButton('Create Roadblock', 'M'); horizontalInstructionList.addButton('Right', 175); horizontalInstructionList.addButton('Left', 174); if(!horizontalInstructionList.isActive()) { horizontalInstructionList.toggleHud(true); } setTimeout( () => { if(horizontalInstructionList.isActive()) { horizontalInstructionList.toggleHud(false); } }, 10000); /* Vertical Instructions */ const verticalInstructionList = new instructions(1, 'ff000'); modShopInstructions.addButton('Toggle RAGE Menu', 'F2'); if(!verticalInstructionList.isActive()) { verticalInstructionList.toggleHud(true); } setTimeout( () => { if(verticalInstructionList.isActive()) { verticalInstructionList.toggleHud(false); } }, 10000);  
    Original Include
    - Credits go to Captien for the original release.

    85 downloads

       (1 review)

    2 comments

    Updated

  8. Instructional buttons

    Hello,
    I thought it would be a opportunity to introduce some basic scaleform scripts that would help out some users with their development aka. use less CEF for simple stuff.
    This resource introduces the ability to give button instructions that supports controls (Meaning it'll detect your input whether its a gamepad or keyboard...).
    API
    You can always have a look at the Controls to get their ID. Using the resource is very simple to use and it supports different uses of customization: You can adjust style between Horizontal (1) and Vertical (-1) You can adjust background color with RGBA (Note you'll need to add it in array form) or HEX. Bulk support for buttons. new hud(style, color) /* * style: -1 for horizontal view, 1 for vertical view * color: HEX or RGBA [255, 255, 255, 255] */ hudClassInstance.addButton(title, controlID); /* * title: any text * controlID: you can find a list of controlID on wiki */ hudClassInstance.addButtons({ anyName: controlID1, anyName2: controlID2 }); /* * Bulk support for adding buttons */ hudClassInstance.removeButton(titleOrControlID); /* * titleOrControlID: remove button by its title or controlID */ hudClassInstance.removeButton(titleOrControlID); /* * removes all buttons */ hudClassInstance.toggleHud(state); /* * state: Boolean toggling visibility */ hudClassInstance.changeStyle(style); /* * style: -1 for horizontal and 1 for vertical */ hudClassInstance.setBackgroundColor(color); /* * color: HEX string or RGBA Array */ hudClassInstance.changeButtonTitle(index, newTitle); /* * index: controlID or currentButton title. (if custom button you can type its name t_buttonName) * newTitle: string */ hudClassInstance.changeButtonControl(index, newControl); /* * index: controlID or currentButton title. (if custom button you can type its name t_buttonName) * newControl: controlID or custom control (t_buttonName) */ If you have any issues, you know as usual contact me on Forums or discord. Any suggestions please add it in your review. If you liked the resource show me your support to produce some useful resources in the future.

    159 downloads

       (4 reviews)

    0 comments

    Updated

  9. GTAO Outfits

    This script reads outfits from scriptmetadata.meta and lets you use them in game. There are currently 1382 outfits for both male and female freemode characters.
    Using: /outfit [id]
    Updating scriptmetadata.meta
    scriptmetadata.meta gets more outfits with every update, here's how you can update it:
    OpenIV:
    Go to update\update.rpf\common\data Right click on scriptmetadata.meta Select save content/export Take the extracted file and replace it with the one your server is using CodeWalker RPF Explorer:
    Go to update\update.rpf\common\data Right click on scriptmetadata.meta Select extract raw Take the extracted file and replace it with the one your server is using Notes
    Some outfit IDs might do nothing, ask Rockstar In RAGE version 0.3, drawable IDs above 255 aren't supported so you might have some weird looking outfits. From what I heard this is not a problem in upcoming 0.4. Credits to OpenIV and CodeWalker devs, this script wouldn't be possible without their efforts.

    611 downloads

       (5 reviews)

    0 comments

    Updated

  10. AnimPlayer

    Hi. To begin with, excuse me for my English.
    I share my resource for playing the animation.
    You can find animation on request.
    I wrote it primarily for myself, do not blame me for nothing. Сan anyone need.
    My resource is like Animation Viewer by Hazes but use another base and written in pure js.
    How to install:
    UnZip the file in  server-files. How to use:
    Use ~ or /animplayer to browse gui. /animplayer [request] for find animations coinciding with request. /animplayer  [dist / dist+name] for find animation with id = dist and type = name. /animflag [up/down/number] increase, decrease, or set the flag for animation Use LEFT/RIGHT arrow keys to cycle through (dist) animations. Use CTRL + LEFT/RIGHT arrow keys to cycle through (dist) 100 animations at once. Use SHIFT + LEFT/RIGHT arrow keys to cycle through (dist) 10 animations at once. Use UP/DOWN arrow keys to cycle (name) animations. Use CTRL + UP/DOWN for  increase or decrease flag. Use BACKSPACE to reset the search list. Use SPACE to play animation if you change parameter AnimPlayer.autoPlay in resource GitHub: https://github.com/TurEduard/rage.mp-animplayer

    564 downloads

       (3 reviews)

    2 comments

    Updated

  11. Light Control

    This resource adds a light control menu to toggle the state of various lights in GTA V. Use /lcmenu command to access the menu.
    Since this is a new feature of RAGEMP, light IDs don't have names/descriptions yet. (Maybe people will document them later, who knows...)
    You might also want to check the screenshots for a preview of various light states.
     
    Installing
    Download & install the latest NativeUI if you haven't already, this script needs it Drop the lightcontrol folder to your server's client_packages Add require('lightcontrol') to client_packages/index.js All done  
    Q: "But I still have weird lights/fog around the city buildings?"
    See:
     

    362 downloads

       (9 reviews)

    2 comments

    Updated

  12. MapEditor

    Working version of the MapEditor by PrototypeX!
    Developed for the project SMOTRArage
     
    Old resource: 
     

    391 downloads

       (3 reviews)

    0 comments

    Updated

  13. Debug Script v1.0

    Hello community,
    this is an very simple but powerful and useful script for finding out Positons around the GTA-5 map for easier for example Placing Bilps.
    Changelog: - 02/03/2019: Release Current functions: - Show your position Ingame. - Show your Position in the Console Log. How to use: - Press F2 to see your Position Ingame. - Type as command /pos to see your Position in the console.  
    I will release soon an update with more functions for the debug section.
    visit my Github for more projects! GitHub Profile

    101 downloads

       (1 review)

    0 comments

    Submitted

  14. [JS] Basic Clothes Menu

    Simple cloth menu, you can open it by pressing F2.
    This script requires NativeUI library, download it from the resources tab.
    It's my first resource, do not expect too much.
    https://github.com/Snakewiz/ClothesMenu

    497 downloads

       (2 reviews)

    0 comments

    Submitted

  15. [JS] Client-side Door Control System

    Now you can lock or unlock doors and gates (from GTA V world).
    How to do that? Just press E.
    If you appreciate my work, you can press the like button. ❤️

    728 downloads

       (3 reviews)

    0 comments

    Updated

  16. Basic Car Tuner

    Hey
    i made a simple Car Tuner for RageMP with NativeUI.
    You can open the menu with "F8".
    I have it on GitHub for you feel free to fork it:
    https://github.com/SupperCraft5000/Basic-Car-Tuner
    You can Tune not all Thins but the Basics.
     
     

    737 downloads

       (2 reviews)

    2 comments

    Updated

  17. Cef Safe Zone

    Hello ragers.

    This script allows you to use the GTA safe zone in the browser. An example is seen in the video.
     

    116 downloads

       (1 review)

    0 comments

    Updated

  18. Sky Camera

    This script allows you to move the game camera in the air and back like in GTA:ONLINE
     
    Installation:
    Download file. Unzip folder into your client_packages. Add require('MoveSkyCamera/index.js'); to client_packages/index.js. Usage:
    Calling on serverside
    player.call('moveSkyCamera', [player, moveTo, switchType, showGUI]); Calling on clientside
    mp.events.call('moveSkyCamera', player, moveTo, switchType, showGUI); Reference:
    player = Ped; player handle moveTo = String; 'up' or 'down' switchType = Int; 0, 1, 2 or 3 0: 1 step towards ped 1: 3 steps out from ped (Recommended) 2: 1 step out from ped 3: 1 step towards ped showGUI = Boolean; Show chat and minimap during camera movement? Note: When using param moveTo as 'down', it's not necessary to add switchType and showGUI.
    Examples:
    mp.events.addCommand('movecam', (player) => { // Make camera to go up in to the sky player.call('moveSkyCamera', [player, 'up', 1, false]); // After 5 seconds, camera start to go back to player. setTimeout(() => { player.position = new mp.Vector3(0,0,10); // Set your position if you want player.call('moveSkyCamera', [player, 'down']); }, 5000); });  

    509 downloads

       (2 reviews)

    0 comments

    Updated

  19. Simple Register / Login

    Nothing special, just a small Register / Login. Let me know, if something doesn't work correctly or I could do something better.
    https://github.com/raydNDev/RAGEMP-RegisterLogin

    750 downloads

       (1 review)

    4 comments

    Updated

  20. Player Scoreboard + Health & Armour

    This is a Complete Script for Scoreboard.
     
    add the file "client_packages" in main folder.
     
    you can open / close the scoreboard with f10
     
    made by CommanderDonkey & ByTropical

    327 downloads

       (0 reviews)

    0 comments

    Updated

  21. Bigmap

    Hello  👋 ragers 😡 😡 😡 have a good 👍 👍 day ☀️ ☀️ ☀️ ☀️
    I would like to present C# & JS resource that lets allows you to switch between 3 map options. Like in GTA Online.
    Default map. Zoomed out. Big map.
    Installing & Using
    Put the files you downloaded in their respective places Press Z (Default) (Settings — Key Bindings — General — Radar Zoom / Multiplayer information)

    172 downloads

       (2 reviews)

    0 comments

    Updated

  22. Colored Headlights

    This script adds the colored xenon headlights feature from Arena War DLC.
     
    Installing
    Put coloredhlights into your server's client_packages directory, then add require('coloredhlights'); to client_packages/index.js.
     
    Using
    Set the headlightColor shared variable of a vehicle to the headlight color ID you want. Command example:
    // /hcolor 10 should make your vehicle's headlights pink mp.events.addCommand("hcolor", (player, _, colorId) => { if (player.vehicle) { player.vehicle.data.headlightColor = Number(colorId); } else { player.outputChatBox("You're not in a vehicle!"); } });  
    Headlight Colors
    Since Rockstar didn't make headlight colors RGB, you can only use a set of numbers as color IDs.
    0 = White 1 = Blue 2 = Light Blue 3 = Green 4 = Light Green 5 = Light Yellow 6 = Yellow 7 = Orange 8 = Red 9 = Light Pink 10 = Pink 11 = Purple 12 = Light Purple Color IDs higher than 12 will force xenon headlights to use their default color.
     
    Notes
    Since this script toggles the xenon headlights mod (toggleMod 22), it may not work with your car customization script. Color IDs lower than 0 and color ID 255 will disable the feature (revert headlights back to normal from xenon) until you set a valid color again.

    220 downloads

       (5 reviews)

    0 comments

    Submitted

  23. [C#] Send Mail from server.

    Send mails from the server simple and easy.
    Ex:

    To work, you need to enable IMAP Access

     
    *This code was only tested on the GMAIL service
     

    76 downloads

       (1 review)

    0 comments

    Submitted

  24. [C#] Keys Bind for C#

    This function helps you to add keys binding if you use C # client side ...
    Example of use :
    Tick Event
    KeyManager.KeyBind(0xA2, () => { Chat.Output("Key Bind Work"); }); KeyManager.KeyBind(KeyManager.KeyMouse, () => { Cursor.Visible = !Cursor.Visible; });  
     

    377 downloads

       (1 review)

    2 comments

    Updated

  25. Flaming Footprints

    A small (and extremely delayed, it was originally planned for halloween!) C# resource that lets players toggle flaming footprints. This feature was first used in GTA Online's Lost vs Damned adversary mode.
     
    Installing & Using
    Put the files you downloaded in their respective places Use /footprints command in game to toggle the effect

    115 downloads

       (4 reviews)

    1 comment

    Updated