143 files

  1. MoneyAPI

    This resource probably won't get future updates, check out Currency API instead.
    Easy to use money system for your server. It handles saving&loading and provides you a custom data key to get/set a player's money.
    Installing
    Put the files you downloaded in their respective places Add require('moneyapi') to client_packages/index.js Open packages/moneyapi/constants.js and put your MySQL info (maybe edit the settings too while you're at it...) Congrats, you're all done Settings (packages/moneyapi/constants.js):
    startingMoney use this setting to change how much money players start with. Default: 0 autoSaveInterval use this setting to change how frequent auto saving happens (in minutes), you can set it to 0 if you want to disable auto saving. Default: 5 Example
    You can access a player's money from customMoney property using either .data.customMoney or .getVariable("customMoney").
    mp.events.addCommand("smoney", (player, _, money) => { // set the player's money to the specified amount money = parseInt(money); if (!isNaN(money)) { player.data.customMoney = money; } else { player.outputChatBox("Invalid amount specified."); } }); mp.events.addCommand("cmoney", (player, _, amount) => { // change the player's money by the specified amount amount = parseInt(amount); if (!isNaN(amount)) { player.data.customMoney += amount; } else { player.outputChatBox("Invalid amount specified."); } }); mp.events.addCommand("buyhp", (player) => { // refill a player's health for $100 if (player.data.customMoney >= 100) { player.health = 100; player.data.customMoney -= 100; player.outputChatBox("Refilled health for $100."); } else { player.outputChatBox("You don't have $100."); } }); Notes
    First of all, thanks to @Donboo for their MySQL example which you can find here. This script won't save while the server is shutting down but will save player money when they disconnect or when autosave happens. This script uses an int(11) field to store a player's money. If you think $2147483647 isn't enough, you might want to change it. For some reason, MoneyAPI HUD elements will be off position in 1914x1080 windowed resolution. This script won't update the money display on the ESC/pause menu. (This note is obsolete if you're using the GameHUD version)

    1874 downloads

       (9 reviews)

    2 comments

    Updated

  2. Clothing Shops

    This script lets you create your own clothing shop(s) with JSON files.
     
    Installing
    Put the files you downloaded in their respective places Download & install NativeUI if you haven't yet, this script needs it (Only if you're going to have paid items) Download & install Currency API then define a currency named cash. Add require('clothing-shops') to client_packages/index.js Set up some clothing shops (read below) All done  
    Setting Up Shops
    Shop data is loaded from packages/clothing-shops/shops, any JSON file there will be treated as a clothing shop. Shop file structure:
    { // OPTIONAL, this object will be the menu banner sprite on clientside. Search for "shopui_title_" on https://wiki.rage.mp/index.php?title=Textures "bannerSprite": { "library": "shopui_title_highendfashion", "texture": "shopui_title_highendfashion" }, // REQUIRED, this array contains the shop coordinates "shops": [ { "x": 123.4, "y": 456.7, "z": 8.9 }, { "x": 10.0, "y": 20.0, "z": 30.0 } ], // REQUIRED, this object contains item data for freemode male model "male": { // REQUIRED, this object contains all clothing item data "clothes": { // REQUIRED, this array contains item data for a component slot (https://wiki.rage.mp/index.php?title=Clothes - we're using 11 - tops here) "11": [ // REQUIRED, item object(s) for component slot 11 { "name": "Blue Burger Shot Hockey Shirt", "drawable": 282, "texture": 0 }, // This item will need the player to have some money (handled with Currency API) { "name": "Blue Cluckin' Bell Hockey Shirt", "drawable": 282, "texture": 4, "price": 500 } ] }, // REQUIRED, this property contains all prop item data (we're not gonna add any props to freemode male here, so it's just an empty object) "props": {} }, // REQUIRED, this object contains item data for freemode female model "female": { // This time we're not adding any clothes "clothes": {}, // But we're adding props "props": { // Same as above, prop slot as key (we're using 7 - bracelets) "7": [ // Prop items are defined just like clothing items { "name": "Gold Snake Cuff", "drawable": 0, "texture": 0, "price": 200 }, { "name": "Light Wrist Chain (R)", "drawable": 7, "texture": 0 }, { "name": "Spiked Gauntlet (R)", "drawable": 13, "texture": 0, "price": 85 } ] } } } If this wasn't any clear, there is a file named ExampleShopFile.json inside packages/clothing-shops/. (it's the file used in the preview video, put it to shops folder if you want to load it)
    I'd also recommend you to check out my "Clothing Names" resource for valid names.
    Source code is available on GitHub in case you don't want to download: https://github.com/root-cause/ragemp-clothing-shops

    817 downloads

       (6 reviews)

    4 comments

    Updated

  3. CEF vehSpawner

    Installing:
    Place the files you downloaded in their locations.
    Add "require('.vehSpawner');" to client_packages/index.js.
    Controls:
    F3 to toggle menu.
    Everything else is done in cef interface.

    Features:
    Spawn any vehicle from https://wiki.rage.mp/index.php?title=Vehicles (2019-05-04).
    All players can spawn up to 4 vehicles each.
    Vehicles will despawn on server disconnect.
    Choose vehicle color via a simple color picker.
    Repair the vehicle you are in (2 min timer so you cant spam it).
    Players have the ability to despawn (destroy) their vehicles.

    Credits:
    Josh Pullen for his color picker script at jsfiddle: https://jsfiddle.net/PullJosh/dpkP3/. Without this choosing vehicle colors would not be a feature.
    P.S. SS's are in 1440p, side menus will be closer to center in 1080p and the larger vehicle categories will require scrolling.

    488 downloads

       (3 reviews)

    0 comments

    Updated

  4. Simple Rainbow Text

    Hey !
    So this script adds simply a Rainbow Text usefull for display some text like ur discord server or server name ...
    Installing:
    Just drag the RainbowText folder to ur client_package and don't forget to add the require('RainbowText/rainbowtext.js'); to ur index.js
    Notes:
    I’ve done my best to explain to you everything you need to know about the code. If you have any questions, just post it.
    The script can probably be improved, I’m still new to JS I’m learning from day to day, if you have any advisors do not hesitate. 😅
    For french people just go to my Github to see how the installation work or just translate it lul 😋:
    https://github.com/SuperCoolNinja/SimpleRainbowText

    43 downloads

       (2 reviews)

    0 comments

    Updated

  5. [C#] Screen FX Preview

    What it does: https://streamable.com/pht3r
    How to use:
    - requires c# on clientside
    - trigger clientside event from server
    For example:
    Add a server command and trigger this clientside script like this:
    NAPI.ClientEvent.TriggerClientEvent(client, "EnableScreenFx");
    Navigate through all the effects with left and right arrow keys - you'll get a local chat message with the current name of the effect and the index.
    Previous fx: LeftArrow
    Next fx: RightArrow

    109 downloads

       (1 review)

    0 comments

    Submitted

  6. [C#] Key API

    Key.Bind - This function binds the key.
    keycode - hexadecimal code of key. keydown/keyup - true trigges on keydown, false triggers on keyup (bool) handler - function-handler. public class KeyTest: RAGE.Events.Script { public KeyTest() { Key.Bind(Keys.VK_ESCAPE, true, () => { // Code here return 1; }); } } To bind multiple keys:
    Key.Bind(new Keys[] { Keys.VK_T, Keys.VK_F6 }, true, ...)
    Key.IsUp - Returns true if the key specified has been released. Otherwise, returns false.
    keycode - code of the key (Keys.VK_T or 0x54) private void Tick(List<Events.TickNametagData> nametags) { if(Key.IsUp(0x62)) { // NUMPAD2 up } } Key.IsDown - Returns true if the key specified is pressed. Otherwise, returns false.
    keycode - code of the key private void Tick(List<Events.TickNametagData> nametags) { if(Key.IsDown(new int[] { 0x60, 0x61 })) { // NUMPAD0 & NUMPAD1 pressed. } }  

    89 downloads

       (1 review)

    0 comments

    Submitted

  7. [DEPRECATED] Vehicle Indicators

    Vehicle indicators are the main thing in role-play. Without it you can't role-play while driving or you can cause accidents.
    So i did that simple resource to give some help to the community
    Keys:
    Press X for Warning Lights Press left_arrow for Left indicator Press right_arrow for Right Indicator  
    Use root's resource for synced indicators
     

    743 downloads

       (3 reviews)

    1 comment

    Updated

  8. Clock speedometer

    Clock speedometer JS client-side
     

    560 downloads

       (3 reviews)

    0 comments

    Updated

  9. SAMP Dialogs

    SA-MP Dialogs for RAGE MP (C# clientside).
    This is my first resource so may contains bugs...
    You must enable C# clientside!
    Usage is simple: examples in Test.cs
    Dialog(string dialog_name, string dialog_caption, string dialog_info, string[] dialog_buttons, string[] dialog_list_items = null, string dialog_input = null, string dialog_password_input = null)  

    276 downloads

       (12 reviews)

    0 comments

    Updated

  10. NoClip

    Simple noclip cam 🎥

    🎮 Controls:
    F2 - Enable/Disable W/A/S/D/E/Q - Move cam Shift - Boost LCtr - Slowdown  
    🚀 Installation:
    Download .zip Move noclip folder to client_packages Add require('./noclip'); in root index.js

    724 downloads

       (4 reviews)

    1 comment

    Submitted

  11. Soundviewer

    Just a simple js-script that let you play every sound in the following list and gives you info about the current sound on the bottom of the screen:
    https://wiki.rage.mp/index.php?title=Sounds
     
    Install:
    Simply drop the files in your client-packages folder and merge the index.js with your index.js.
     
    How to use:
    Type /s or /sound to activate/deactivate it.
    Use Left-Arrow, Right-Arrow to navigate trough the sounds.
     
    Credits:
    Thanks to n0minal and his interior Resource with which i learned how to create commands in js.

    131 downloads

       (3 reviews)

    0 comments

    Updated

  12. Timer Bars

    Adds timer bars from GTA V/Online.
    Installing
    Drop the timerbars folder to your server's client_packages folder, then you can use const barlibrary = require('timerbars'); to add timer bars. (don't forget to check examples)
    TimerBar Properties
    A timer bar has these properties:
    title | Title (left text) of the timer bar. (string) useProgressBar | Progress bar of the timer bar. If set to true, a progress bar will be drawn instead of right text. (bool) text | Text (right text) of the timer bar, useless if useProgressBar is true. (string) progress | Progress of the timer bar, useless if useProgressBar is false. (float between 0.0 - 1.0) textColor | Text color of the timer bar. (rgba array or HUD color ID) pbarBgColor | Progress bar's background color. (rgba array or HUD color ID) pbarFgColor | Progress bar's foreground color. (rgba array or HUD color ID) visible | Visibility of the timer bar. (bool) usePlayerStyle | If set to true, timer bar title will be displayed like a GTA Online player name. (bool) You can check this wiki page for HUD color IDs.
    Examples
    const timerBarLib = require("timerbars"); // lets create some progress bars let timeBar = new timerBarLib.TimerBar("TIME LEFT"); timeBar.text = "33:27"; let teamBar = new timerBarLib.TimerBar("TEAM MEMBERS LEFT"); teamBar.text = "4"; let healthBar = new timerBarLib.TimerBar("BOSS HEALTH", true); healthBar.progress = 0.8; healthBar.pbarFgColor = [224, 50, 50, 255]; healthBar.pbarBgColor = [112, 25, 25, 255]; let rewardBar = new timerBarLib.TimerBar("REWARD"); rewardBar.text = "$500000"; rewardBar.textColor = [114, 204, 114, 255]; // f7 to toggle visibility of bars mp.keys.bind(0x76, false, () => { timeBar.visible = !timeBar.visible; teamBar.visible = !teamBar.visible; healthBar.visible = !healthBar.visible; rewardBar.visible = !rewardBar.visible; }); // f8 will change health bar's value to something random mp.keys.bind(0x77, false, () => { healthBar.progress = Math.random(); });  
    const timerBarLib = require("timerbars"); let eventTime = new timerBarLib.TimerBar("EVENT TIME LEFT", false); eventTime.text = "01:40"; let thirdPlace = new timerBarLib.TimerBar("3rd: PlayerName3", false); thirdPlace.text = "9 kills"; thirdPlace.textColor = 107; // HUD_COLOUR_BRONZE thirdPlace.usePlayerStyle = true; let secondPlace = new timerBarLib.TimerBar("2nd: PlayerName2", false); secondPlace.text = "12 kills"; secondPlace.textColor = 108; // HUD_COLOUR_SILVER secondPlace.usePlayerStyle = true; let firstPlace = new timerBarLib.TimerBar("1st: AimbotNub", false); firstPlace.text = "30 kills"; firstPlace.textColor = 109; // HUD_COLOUR_GOLD firstPlace.usePlayerStyle = true;  

    467 downloads

       (3 reviews)

    1 comment

    Updated

  13. [SCALEFORM] Chat

    This resource introduces the known chat scaleform from GTA:O. This chat supports (TEAM, LOCAL, GLOBAL) chats.
    CONTROLS:
    T (GLOBAL chat) Y (TEAM chat) U (LOCAL chat) PAGE_UP (Scroll history up) works only when input is opened PAGE_DOWN (Scroll history down)  works only when input is opened Known Issues:
    Message colors aren't supported due to scaleform Other languages than ENGLISH isn't supported (Might be supported in future)  
    API:
    Client-side API
    // Client side // Property getter/setter Boolean (Disables/Enables chat input) mp.gui.chat.disabledInput = true; mp.gui.chat.disabledInput // Property getter Boolean (Check if chat is open) mp.gui.chat.enabled; // Function to clear localPlayer's chat feed mp.gui.chat.clear(); // Trigger chat's visibility (visible: Boolean); mp.gui.chat.visible(visible); /* * msg: string * scope: string (message's scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.gui.chat.sendMessage(msg, scope, author, authorColor); /* * Registers command locally for client. * name: string (command name) * arg1: command's arguement */ mp.gui.chat.addCommand(name, function (arg1, arg2) { // do whatever... }); /* * Removes command locally for client. * name: string (command name) */ mp.gui.chat.removeCommand(name); Server-side API
    /* * Sends message to all players in server * msg: string * scope: string (message's scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.players.announce(msg, scope, author, authorColor); /* * Sends messaage to all players in specified dimension * dimension: int * msg: string * scope: string (message's scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.players.announceInDimension(dimension, msg, scope, author, authorColor); /* * Sends messaage to all players in specified dimension * position: Vector3 * range: int * msg: string * scope: string (message's scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.players.announceInRange(position, range, msg, scope, author, authorColor); /* * Registers commands in chat * name: string (command name) * player: command executer * arg1: Arguement after command */ mp.events.addChatCommand(name, function (player, arg1, arg2) { // Do what you want... }); /* * Removes command from server * name: string (command name) */ mp.events.removeChatCommand(name); /* * Sends message to all players in server * msg: string * scope: string (message's scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ player.sendChatMessage(msg, scope, author, authorColor); // Clears player's chat player.clearChat(); Teams resource is supported.
    If you have any issues don't hesitate to contact me on Discord/Forums DM. 
    You're not allowed to redistribute this resource without my permission.
     

    344 downloads

       (8 reviews)

    0 comments

    Updated

  14. Weather and Time changing GUI

    With this simple Script you can open an UI that allows you to change the Time and Weather.
    Installation:
    1. Copy the Files into your server-directory.
    2. Add require("./weatherChanger"); to your index.js in the client_packages folder.
     
    Usage:
    Press F9 to open the UI.

    432 downloads

       (2 reviews)

    1 comment

    Updated

  15. Speedometer Script

    For install just copy files to your server.
    Don't forget edit index.js into client_packages if you have more resources.
    Read the LICENSE.txt befor use.

    1761 downloads

       (6 reviews)

    0 comments

    Submitted

  16. Weapons on Body

    This resource attaches your weapons to your character to make them visible to everyone. All you have to do is put away your gun/switch weapons.
     
    Installing
    Download & install the latest Efficient Attachment Sync. Put the files you downloaded in their respective places Add require('weapondisplay') to client_packages/index.js All done  
    Notes
    Didn't do a lot of testing, feel free to report issues (would be nice if you include how to reproduce the issue) weaponData.json file will be updated with future GTA V versions, always check weaponData.json Gist to prevent issues. 

    531 downloads

       (4 reviews)

    1 comment

    Updated

  17. Plane smoke

    Hello,
    This resource introduces colored smoke for certain planes to enjoy the stunt plane smoke from GTA:SA. Press X to start the smoke.
    Supported Planes: 
    stunt duster microlight alphaz1 howard nokota cuban800 If you have any issues, you know as usual contact me on Forums or discord. Any suggestions please add it in your review. If you liked the resource show me your support to produce some useful resources in the future.

    91 downloads

       (2 reviews)

    0 comments

    Submitted

  18. Better Instructional Buttons

    NB: This include does not entirely work like the original.
    NB: The class is now called instructionalButtons instead of hudManager.
    NB: This include also includes a more advanced version of the BasicScaleform class by kemperr, just called ScaleForm now.
     
    v2.0.0
    - Added instructionalButton.hasControl(control).
    - Added instructionalButton.getButtonCount().
    - Removed the padding of 10.
    - Added RGB support (instead of just RGBA... alpha defaults to 180 for RGB).
    - Revamped the structure used to store buttons (it was dumb before, wasting variables and not making use of Javascript features).
    v1.0.2
    - You can now alter any instructional button without it being redrawn/shown to you (Basically you can edit them, without them popping up on your screen, forcefully).
    - Added instructionalButton.changeButtonControl(title, new_control).
    v1.0.1
    - Fixed the an issue where when using multiple instructional buttons multi script wide, if one button count was more than others, the buttons would show up across different instructional buttons.
    - Removed support for hex colours with a #. Now to use a colour, just use 'FF00FF'. Using # here is a waste of time.
    v1.0.0
    - Fixed instructional buttons rendering last button created on the client only.
    - Instructional buttons background now default to black, if no colour was used.
    - A padding of 10 is now set on horizontal instructional buttons.
    - Support for custom button names.
    - Added instructionalButton.changeButtonTitle(control, new_title).
    - Added instructionalButton.isActive().
    - Example:
    const instructions = require('/better_instructions'); const horizontalInstructionList = new instructions(-1); horizontalInstructionList.addButton('Create Roadblock', 'M'); horizontalInstructionList.addButton('Right', 175); horizontalInstructionList.addButton('Left', 174); if(!horizontalInstructionList.isActive()) { horizontalInstructionList.toggleHud(true); } setTimeout( () => { if(horizontalInstructionList.isActive()) { horizontalInstructionList.toggleHud(false); } }, 10000); /* Vertical Instructions */ const verticalInstructionList = new instructions(1, 'ff000'); modShopInstructions.addButton('Toggle RAGE Menu', 'F2'); if(!verticalInstructionList.isActive()) { verticalInstructionList.toggleHud(true); } setTimeout( () => { if(verticalInstructionList.isActive()) { verticalInstructionList.toggleHud(false); } }, 10000);  
    Original Include
    - Credits go to Captien for the original release.

    118 downloads

       (1 review)

    3 comments

    Updated

  19. Instructional buttons

    Hello,
    I thought it would be a opportunity to introduce some basic scaleform scripts that would help out some users with their development aka. use less CEF for simple stuff.
    This resource introduces the ability to give button instructions that supports controls (Meaning it'll detect your input whether its a gamepad or keyboard...).
    API
    You can always have a look at the Controls to get their ID. Using the resource is very simple to use and it supports different uses of customization: You can adjust style between Horizontal (1) and Vertical (-1) You can adjust background color with RGBA (Note you'll need to add it in array form) or HEX. Bulk support for buttons. new hud(style, color) /* * style: -1 for horizontal view, 1 for vertical view * color: HEX or RGBA [255, 255, 255, 255] */ hudClassInstance.addButton(title, controlID); /* * title: any text * controlID: you can find a list of controlID on wiki */ hudClassInstance.addButtons({ anyName: controlID1, anyName2: controlID2 }); /* * Bulk support for adding buttons */ hudClassInstance.removeButton(titleOrControlID); /* * titleOrControlID: remove button by its title or controlID */ hudClassInstance.removeButton(titleOrControlID); /* * removes all buttons */ hudClassInstance.toggleHud(state); /* * state: Boolean toggling visibility */ hudClassInstance.changeStyle(style); /* * style: -1 for horizontal and 1 for vertical */ hudClassInstance.setBackgroundColor(color); /* * color: HEX string or RGBA Array */ hudClassInstance.changeButtonTitle(index, newTitle); /* * index: controlID or currentButton title. (if custom button you can type its name t_buttonName) * newTitle: string */ hudClassInstance.changeButtonControl(index, newControl); /* * index: controlID or currentButton title. (if custom button you can type its name t_buttonName) * newControl: controlID or custom control (t_buttonName) */ If you have any issues, you know as usual contact me on Forums or discord. Any suggestions please add it in your review. If you liked the resource show me your support to produce some useful resources in the future.

    200 downloads

       (4 reviews)

    1 comment

    Updated

  20. GTAO Outfits

    This script reads outfits from scriptmetadata.meta and lets you use them in game. There are currently 1382 outfits for both male and female freemode characters.
    Using: /outfit [id]
    Updating scriptmetadata.meta
    scriptmetadata.meta gets more outfits with every update, here's how you can update it:
    OpenIV:
    Go to update\update.rpf\common\data Right click on scriptmetadata.meta Select save content/export Take the extracted file and replace it with the one your server is using CodeWalker RPF Explorer:
    Go to update\update.rpf\common\data Right click on scriptmetadata.meta Select extract raw Take the extracted file and replace it with the one your server is using Notes
    Some outfit IDs might do nothing, ask Rockstar In RAGE version 0.3, drawable IDs above 255 aren't supported so you might have some weird looking outfits. From what I heard this is not a problem in upcoming 0.4. Credits to OpenIV and CodeWalker devs, this script wouldn't be possible without their efforts.

    717 downloads

       (5 reviews)

    0 comments

    Updated

  21. AnimPlayer

    Hi. To begin with, excuse me for my English.
    I share my resource for playing the animation.
    You can find animation on request.
    I wrote it primarily for myself, do not blame me for nothing. Сan anyone need.
    My resource is like Animation Viewer by Hazes but use another base and written in pure js.
    How to install:
    UnZip the file in  server-files. How to use:
    Use ~ or /animplayer to browse gui. /animplayer [request] for find animations coinciding with request. /animplayer  [dist / dist+name] for find animation with id = dist and type = name. /animflag [up/down/number] increase, decrease, or set the flag for animation Use LEFT/RIGHT arrow keys to cycle through (dist) animations. Use CTRL + LEFT/RIGHT arrow keys to cycle through (dist) 100 animations at once. Use SHIFT + LEFT/RIGHT arrow keys to cycle through (dist) 10 animations at once. Use UP/DOWN arrow keys to cycle (name) animations. Use CTRL + UP/DOWN for  increase or decrease flag. Use BACKSPACE to reset the search list. Use SPACE to play animation if you change parameter AnimPlayer.autoPlay in resource GitHub: https://github.com/TurEduard/rage.mp-animplayer

    668 downloads

       (4 reviews)

    2 comments

    Updated

  22. Light Control

    This resource adds a light control menu to toggle the state of various lights in GTA V. Use /lcmenu command to access the menu.
    Since this is a new feature of RAGEMP, light IDs don't have names/descriptions yet. (Maybe people will document them later, who knows...)
    You might also want to check the screenshots for a preview of various light states.
     
    Installing
    Download & install the latest NativeUI if you haven't already, this script needs it Drop the lightcontrol folder to your server's client_packages Add require('lightcontrol') to client_packages/index.js All done  
    Q: "But I still have weird lights/fog around the city buildings?"
    See:
     

    457 downloads

       (9 reviews)

    2 comments

    Updated

  23. MapEditor

    Working version of the MapEditor by PrototypeX!
    Developed for the project SMOTRArage
     
    Old resource: 
     

    441 downloads

       (4 reviews)

    0 comments

    Updated

  24. Debug Script v1.0

    Hello community,
    this is an very simple but powerful and useful script for finding out Positons around the GTA-5 map for easier for example Placing Bilps.
    Changelog: - 02/03/2019: Release Current functions: - Show your position Ingame. - Show your Position in the Console Log. How to use: - Press F2 to see your Position Ingame. - Type as command /pos to see your Position in the console.  
    I will release soon an update with more functions for the debug section.
    visit my Github for more projects! GitHub Profile

    138 downloads

       (1 review)

    0 comments

    Submitted

  25. [JS] Basic Clothes Menu

    Simple cloth menu, you can open it by pressing F2.
    This script requires NativeUI library, download it from the resources tab.
    It's my first resource, do not expect too much.
    https://github.com/Snakewiz/ClothesMenu

    607 downloads

       (2 reviews)

    0 comments

    Submitted