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Found 19 results

  1. Version 1.0.0

    60 downloads

    This is a vehicle spawner menu made entirely under Scaleform, the native GUI for GTA V, based on Flash, which makes up nearly all of the displays used in the game. This menu works similar to vehicle websites in GTA Online, like Legendary Motorsport, note that this is not a modification of an existing Scaleform but a brand new custom one made entirely from scratch 👌! I made this mostly as an exercise to mimic the games' UI functionalities by using Rockstar's own tools (and also showcase to you guys, other alternatives to opening web browsers in your game), however this is just one of the many examples that can be used with Scaleform, so I'm plaining in making more experiments with it. This Scaleform features: Updated vehicle list. Built-in cursor with supported mouse inputs and scroll. Multiple pages. Selectable buttons. Improved Scaleform code to handle return variables. Image import from .ytd files. Requirement but optional : Better Clientside Commands by rootcause to call the menu on client-side but you can replace the call by a server-side command or a button prompt. Github Repository, with the Scaleform source code included. So you can try your hands on Scaleform, it's not as hard as it looks like, trust me! Vehicle images taken from the Rage MP Wiki and the GTA Wiki. [Obligatory Certified Halal logo here]
  2. Version 1.0.0

    280 downloads

    Hello yes very nice. I have a nice resource for you. You press G. It finds the nearest vehicle, and the nearest seat in such vehicle, and makes you get in it. Supports vehicles without doors, the bus with like 12 seats or whatever it has. Should support all newly added vehicles too, DLC vehicles etc. For vehicles with grab holds, G will make you enter the vehicle (like granger), SHIFT + G will force you to grab onto the sides, even if no one is inside the vehicle. Locking: To stop people getting in as passenger, like a locked vehicle use this code somewhere in your server: vehicle.setVariable('locked', true) To install: - Place the folder from inside client_packages into your client_packages folder. - Add require('./BetterGSeats/seats.js'); to your client index.js - Very nice)
  3. I'm trying to do a DMV System for my gamemode and i want to put a Instructor NPC as passenger in the DMV vehicle, is there any possibility to do that?
  4. why doesn't the transport engine sync work? for example, when I get in the car and start it, then after getting out of the car, I do not see that the engine is started, but my friend sees?
  5. Version 1.0.0

    295 downloads

    Copy folder to "client_packages" and add require("./genzocarcompare"); to your "client_packages/index.js";
  6. I've been looking for a way to disable the radio as smoothly as possible (so no sound cut-off or infinite loops anywhere), this is what Daniel Hartung (from Discord) and I came up with: Client-side (trigger this in your server-side playerEnterVehicle event, has to be triggered server-side cause the client-side variant triggers too early before the player is in the vehicle) const localPlayer = mp.players.local; let radioKillTimer = null; mp.game.audio.setUserRadioControlEnabled(false); mp.events.add("disableVehicleRadio", () => { if(radioKillTimer == null){ radioKillTimer = setInterval(() => { if(localPlayer.isSittingInAnyVehicle()){ mp.game.audio.setRadioToStationName("OFF"); clearInterval(radioKillTimer); radioKillTimer = null; return; } }, 100); } }); The custom client event checks whether a timer to kill the radio already exists, if not it creates one (interval 100ms) that runs until the local player entity reports the fact that they're sitting in a vehicle. That's when the radio is set to off and the timer is killed and it's ensured that the radio station is only set once (preventing jittery sound).
  7. i have a crash with new vehicledata.json, I check .log file and there is no information about crush. help please!) It works with old vehicledata.json (there is no drafter, or sultan2 and others.) But i need new cars! help pls!
  8. How to prohibit the player from entering the vehicle using 'playerStartEnterVehicle' event. For example player don't have driving license and I want to check during enter vehicle. Which function is responsible for that? I was trying to use stopAnimation() but it doesn't work. Any ideas?
  9. Version 1.0.0

    492 downloads

    Hello everyone, It's been a while i didn't do some resources, and I've seen root taking the throne for a while. So i thought i would contribute again with some average resource for the developers to know more about rage's environment. Basically this resource introduces manual transmission to cars to ensure more control on your vehicle and to enjoy the experience of the manual transmission (Could be useful for some drag racing maybe..). Anyways manual is toggled by the command: /manual Controls: NUMPAD_ADD increases the gear. NUMPAD_SUBTRACT lowers the gear Simple manual HUD was introduced beside the mini-map to know everything about your vehicle. Gears: 1-5, N, R. Shifting to fast disables vehicle engine. You have wait the shiftNow sign to appear, so you can shift to the next gear. Any questions/bugs please notify me in the comments section. Drive safely, Keptin
  10. Hi! I would like to know why I am getting this error when using the vehicle function: setAlarm vehicle.setAlarm(!!1); Error: (node:4412) UnhandledPromiseRejectionWarning: TypeError: vehicle.setAlarm is not a function Remembering that I use "vehicle.setColorRGB" without problems.
  11. Version 1.3.0

    455 downloads

    I updated the "vehicleHashes.js" to the update "Diamond Casino & Resort". Orginal version and creator of the script:
  12. Hey, I created a ped, now is my Question how to put in a vehicle and let it drive to specific location ? I searched for the message on wiki but i cant find it. Thank you Guys 😃
  13. Hello Everyone, Today I would like to introduce a Tutorial about how to do Cruise control for your vehicle. The script generally sets your vehicle on a constant velocity without the need for you to accelerate, and you can have full control of the vehicle again by press the brakes or just run out of the car ;D (joke). Anyways it's simple Server-side: Client-side: Thank you and i wish you enjoyed the Tutorial. Wait for more soon!
  14. Version 1.1.0

    1034 downloads

    Clock speedometer JS client-side
  15. Good evening guys, Its a simple scenario - i want to attach a vehicle to a flatbeds bed in c# and its only c# possible. AttachToEntity is not implemented yet but the feature is needed. I try to use workarounds - like freeze vehicle on vehicle but not implemented yet. I try it with ropes and some wired stuff. Clientside it will work but its not sync..thats a massive problem. now - i ask the community for better ideas. Any suggestions? Greetz White ;-)
  16. const localPlayer = mp.players.local; var signal4; mp.keys.bind(0x58, true, function() { if (signal4 && localPlayer.vehicle) { mp.game.graphics.notify('Свет TAXI выключен'); localPlayer.vehicle.isTaxiLightOn(false); localPlayer.vehicle.isTaxiLightOn(false); signal4 = false; } else if (localPlayer.vehicle) { mp.game.graphics.notify('Свет TAXI включен'); localPlayer.vehicle.isTaxiLightOn(true); localPlayer.vehicle.isTaxiLightOn(true); signal4 = true; } }) Я вот думаю может нужно было как то ещё указать что это только для такси, может из-за этого не работает код. Ваши мысли?
  17. Господа, не могу понять что не так. Есть функция, которая принимает строку "ИД цвета" и возвращает массив "RGB" с значением от 0 до 255 в каждом из элементов массива (через свитч реализовано). Что то я накосячил с спойлерами, прошу меня простить.
  18. Короче, я хочу, чтобы у меня заводился двигатель по кнопке и только по ней, но вот в чем проблема: если игрок садится за руль, то двигатель автоматически заводится. Даже если нет никакого кода, все равно так, отключение двигателя после ожидания 1,5 секунд не поможет: снова заведется. Есть какой-то похожий параметр на .engine?
  19. Список автомобилей Список будет дополнятся. Последние обновление 02.01.2017. Готовность примерно 3%.
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