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Found 7 results

  1. Captien

    Cruise Control

    Hello Everyone, Today I would like to introduce a Tutorial about how to do Cruise control for your vehicle. The script generally sets your vehicle on a constant velocity without the need for you to accelerate, and you can have full control of the vehicle again by press the brakes or just run out of the car ;D (joke). Anyways it's simple Server-side: Client-side: Thank you and i wish you enjoyed the Tutorial. Wait for more soon!
  2. Version 1.0.0

    213 downloads

    Hello everyone, It's been a while i didn't do some resources, and I've seen root taking the throne for a while. So i thought i would contribute again with some average resource for the developers to know more about rage's environment. Basically this resource introduces manual transmission to cars to ensure more control on your vehicle and to enjoy the experience of the manual transmission (Could be useful for some drag racing maybe..). Anyways manual is toggled by the command: /manual Controls: NUMPAD_ADD increases the gear. NUMPAD_SUBTRACT lowers the gear Simple manual HUD was introduced beside the mini-map to know everything about your vehicle. Gears: 1-5, N, R. Shifting to fast disables vehicle engine. You have wait the shiftNow sign to appear, so you can shift to the next gear. Any questions/bugs please notify me in the comments section. Drive safely, Keptin
  3. adri1

    Clock speedometer

    Version 1.1.0

    389 downloads

    Clock speedometer JS client-side
  4. Good evening guys, Its a simple scenario - i want to attach a vehicle to a flatbeds bed in c# and its only c# possible. AttachToEntity is not implemented yet but the feature is needed. I try to use workarounds - like freeze vehicle on vehicle but not implemented yet. I try it with ropes and some wired stuff. Clientside it will work but its not sync..thats a massive problem. now - i ask the community for better ideas. Any suggestions? Greetz White ;-)
  5. I've been looking for a way to disable the radio as smoothly as possible (so no sound cut-off or infinite loops anywhere), this is what Daniel Hartung (from Discord) and I came up with: Client-side (trigger this in your server-side playerEnterVehicle event, has to be triggered server-side cause the client-side variant triggers too early before the player is in the vehicle) const localPlayer = mp.players.local; let radioKillTimer = null; mp.game.audio.setUserRadioControlEnabled(false); mp.events.add("disableVehicleRadio", () => { if(radioKillTimer == null){ radioKillTimer = setInterval(() => { if(localPlayer.isSittingInAnyVehicle()){ mp.game.audio.setRadioToStationName("OFF"); clearInterval(radioKillTimer); radioKillTimer = null; return; } }, 100); } }); The custom client event checks whether a timer to kill the radio already exists, if not it creates one (interval 100ms) that runs until the local player entity reports the fact that they're sitting in a vehicle. That's when the radio is set to off and the timer is killed and it's ensured that the radio station is only set once (preventing jittery sound).
  6. const localPlayer = mp.players.local; var signal4; mp.keys.bind(0x58, true, function() { if (signal4 && localPlayer.vehicle) { mp.game.graphics.notify('Свет TAXI выключен'); localPlayer.vehicle.isTaxiLightOn(false); localPlayer.vehicle.isTaxiLightOn(false); signal4 = false; } else if (localPlayer.vehicle) { mp.game.graphics.notify('Свет TAXI включен'); localPlayer.vehicle.isTaxiLightOn(true); localPlayer.vehicle.isTaxiLightOn(true); signal4 = true; } }) Я вот думаю может нужно было как то ещё указать что это только для такси, может из-за этого не работает код. Ваши мысли?
  7. Короче, я хочу, чтобы у меня заводился двигатель по кнопке и только по ней, но вот в чем проблема: если игрок садится за руль, то двигатель автоматически заводится. Даже если нет никакого кода, все равно так, отключение двигателя после ожидания 1,5 секунд не поможет: снова заведется. Есть какой-то похожий параметр на .engine?