About This File
Now with 200% more color.
Clientside Functions:
mp.game.ui.notifications.show(message, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) mp.game.ui.notifications.showWithPicture(title, sender, message, notifPic, icon = 0, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200])
Serverside Functions:
player.notify(message, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) player.notifyWithPicture(title, sender, message, notifPic, icon = 0, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200])
As Events:
BN_Show(message, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) BN_ShowWithPicture(title, sender, message, notifPic, icon = 0, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200])
Example:
// Clientside mp.game.ui.notifications.show("Normal message with custom text and background color.", false, 15, 20); mp.game.ui.notifications.showWithPicture("New Message", "Facebook", "You got some more of that data?", "CHAR_FACEBOOK", 1, false, 0, 139); // Serverside player.notify("This message is red which means you're doing something wrong.", false, 6); player.notifyWithPicture("Title", "Ammu-Nation", "Ammunation has all the equipment you need to protect your family from the evils of a liberal society! Fixed, mounted, and shoulder-held submachine guns. Mortars! Surface-to-air and all manner of heat-seeking missiles!", "CHAR_AMMUNATION");
Icons:
You can specify an icon ID for picture notifications, here's a list of them:
- 0, 4, 5, 6 = No Icon
- 1 = Speech Bubble
- 2 = Message
- 3 = Friend Request
- 7 = Arrow
- 8 = RP
- 9 = Money
Notes:
- textColor and bgColor parameters want a HUD color ID which you can find here. (it is a bit outdated now though)
- You can find notification pictures here.
- If you can't see picture notifications, you must enable Phone Alerts from Settings > Notifications > Phone Alerts.
- This script changes player.notify on serverside.
What's New in Version 2.0.1 See changelog
Released
Updated the native hash(es) used in the script. Should work on all GTA versions now.

Recommended Comments
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now