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Found 5 results

  1. Hello, I'm coming back to my work after the break. Take a moment to learn about my topic, maybe this offer will hit the spot! It offers: - website design, - Designing advertising materials, - Designing for social media (instagram, fb - other), - Designing elements for games (login panels, counters - other), - Designing corporate identity (game logos - other), - "Main" graphic work on the MTA / SAMP / RAGE system - or other games. E-mail adress: [email protected] Discord: devPasti#7195 Gadu Gadu: 65727047
  2. CLASSIC ROLEPLAY The aim of Classic Roleplay is to recreate the old school SAMP text roleplay experience. We are sad at the prospect of SAMP dying along with many great servers such as Los Santos Roleplay, Red County Roleplay, and Next Generation Gaming and want to do our part to help keep the spirit of SAMP alive. The server is based on the original Grand Theft Auto: San Andreas map, including Los Santos, San Fierro, and Las Venturas. There is no voice chat available in Classic Roleplay, which allows you to fully immersive yourself in the ultimate old school text roleplay experience. All features on Classic Roleplay are made with love and handcrafted especially for you. Your feedback is an invaluable part of the development lifecycle. Welcome home Grove Street. Home. At least it was before I fucked everythang up. The Los Santos skyline from the projects. The Well Stacked Pizza Co. Las Venturas from a distance. The desert airfield. San Fierro featuring Scotland's iconic Forth Rail Bridge. There's snow in Los Santos. A spooky view of the Golden Gate Bridge. A dull and grey Alhambra that needs you to bring it back to life. The GTA SA map. The classic HUD of GTA SA A newly customised character arriving in Los Santos A screen from the character customiser Buy yourself a new whip Customize your new whip Get your hair done The classic Ammu-Nation Hang out by the church Could this be part of your hood? WE NEED YOU This is a call to arms to all SAMP players, new and old. Are you sad at the prospect of SAMP dying along with many of the great servers? Do you want to help keep the spirit alive? Then come on in and get in early for a project that could turn out to be something truly special. There's still much to be decided and we can't do it without your input - join our Discord via the link below, check us out and tag along for the journey in us hopefully becoming something enjoyable. JOIN US Website: https://classicrp.net Discord: https://discord.gg/uxReyEp2k6
  3. Version 1.0.0


    What is this? This is a simple money HUD for rage It is easy to add and use in your existing application or a new one! It is very similiar to SAMP's money HUD It contains nice animations on money adding/removing (Check the included GIF) How to install? Extract the MoneyHUD.js file in your client_packages and include it in your index.js require('./MoneyHUD.js'); Note This was created in version 0.3.7 How to use? Call event moneyhud:set on player initialization/connect to initialize player's starting money - Example: client.TriggerEvent("moneyhud:set", 5000); Call event moneyhud:add to add money to the HUD - Example: client.TriggerEvent("moneyhud:add", 1500); Call event moneyhud:remove to remove money from the HUD - Example: client.TriggerEvent("moneyhud:remove", 1500); Extra settings You can change the MINIMUM_LENGTH constant to determine how long should the money HUD be by minimum
  4. Version 1.0.0


    This is a public release of the object editor used on the Mafia City Roleplay server. Usage client-side: let obj = mp.objects.new(mp.game.joaat(model), new mp.Vector3(position.x, position.y, position.z)); mp.events.call('objecteditor:start', obj.id); mp.events.add('objecteditor:finish', (objId, pos, rot) => { if(obj.id == objId) { // send pos and rot to server and save or do whatever. return; } }); Github Link: https://github.com/Ahmad45123/ragemp-objecteditor
  5. Is it possible to integrate the server password system from SAMP that's very much needed, especially for private servers. This system can help prevent unauthorized users from downloading server files by instantly rejecting connection if the login was incorrect. It'll function pretty much the same way, login username and password can be defined in the server configuration file. The option to input the username and password would be alongside the server address in Direct Connect. Alternatively, have a Favorites tab where players can save the address of their preferred servers.
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