About This File
With this dlcpack, you're able to add up to hundreds of clothing WITHOUT replacing anything from the original vanilla game.
In this pack, you'll be able to add the following as addon content for both MP_Female and MP_Male:
Heads/Faces (Up to 111!) Beards/Masks (Up to 159!) Hairstyles (Up to 185!) Pants (Up to 128!) Feets/Shoes (Up to 127!) Secondary Tops (Up to 106!) Decals/Emblems (Up to 93!) Primary Tops (Up to 127!)
How does it work?:
From learning the hex codes in the .ymt files and spending hours figuring out where everything was, I made changes and added things into the .ymt files to make this possible. However, the dlcpack overwrites the initial MP clothing dlcpack (the original clothing from the game, albeit it doesn't REPLACE any clothing) so the limits are added BEFORE any new dlc clothing. DLC clothing comes after the limits as they were pushed further to make way for the newer limits adjusted.
In the future I will possibly adjust it even more if it's necessary.
How do I get addon content to work?
Simple.
- Go into streamedpeds_mp.rpf
- From there, it should be easy sailing. MP_Female stuff goes in mp_f_freemode_01 and MP_Male stuff goes into mp_m_freemode_01.
- Don't forget to affix (basically dragging a file into the "ArchiveFix" program) "streamedpeds_mp" or "streamedpeds_mp" if you added anything into those archive .rpfs.
- Replace them inside the .rpf archive after affixing.
As for naming them, ONLY name them based off what I have shown here:
Head DrawableIDs: (46 - 157) Models: head_xxx_r Textures: head_diff_000_a_whi (or _chi, _bla, _lat, _pak, _ara at the end) Berd/Mask DrawableIDs: (8 - 167) Models: berd_xxx_u Textures: berd_diff_xxx_a_uni Hair DrawableIDs: (38 - 223) Models: hair_xxx_u Textures: hair_diff_xxx_a_uni Pants DrawableIDs: (16 - 144) Models: lowr_xxx_r Textures: lowr_diff_xxx_a_whi Feet/Shoes DrawableIDs: (16 - 143) Models: feet_xxx_u Textures: feet_diff_xxx_a_whi Accessory/Tops DrawableIDs: (16 - 122) Models: accs_xxx_u Textures: accs_diff_xxx_a_uni Decal/Emblem DrawableIDs: (0 - 93) Models: decl_xxx_u Textures: decl_diff_xxx_a_uni Tops2 DrawableIDs: (16 - 143) Models: jbib_xxx_u Textures: jbib_diff_xxx_a_uni
Start from the number from one of the components of which you're adding from the number the limit suggest. (For an example, if you're adding some shoes mod for the first time, then rename the files to "feet_016_u" and feet_diff_016_a_whi)