About This File
This resource adds serverside API to set head blend palette colors. Head blend palette colors are used for crew colored clothing in GTA Online. (example here)
Installing
- Put the files you downloaded in their respective places
- Add require('palette-sync') to client_packages/index.js
- All done
API (Serverside)
This resource adds 4 functions to the mp.Player prototype:
/** * Sets the specified head blend palette color for the player. **Make sure `player.setCustomization` is called beforehand to avoid issues.** * @param {number} paletteIndex * @param {number} red * @param {number} green * @param {number} blue * @throws If `paletteIndex` is less than 0 or higher than 3. * @throws If `red`, `green` or `blue` is not an integer between 0 to 255. */ player.setHeadBlendPaletteColor(paletteIndex, red, green, blue); /** * Sets the head blend palette colors for the player. This function should be used to update multiple palette colors at once. **Make sure `player.setCustomization` is called beforehand to avoid issues.** * @param {Array<[number, number, number, number]>} colors 2-dimensional array where each element has palette index, red, green and blue color data such as `[[0, 255, 0, 0], [3, 0, 255, 0]]`. * @throws If `colors` is not an array. * @throws If any `paletteIndex` is less than 0 or higher than 3. * @throws If any `red`, `green` or `blue` is not an integer between 0 to 255. */ player.setHeadBlendPaletteColors(colors); /** * Returns the specified head blend palette color for the player. * @param {number} paletteIndex * @throws If `paletteIndex` is less than 0 or higher than 3. * @returns {Object} An object with `red`, `green` and `blue` properties, ranging from 0 to 255. */ player.getHeadBlendPaletteColor(paletteIndex); /** * Returns the head blend palette colors for the player. * @returns {Array<Object>} An array of objects where each element has `red`, `green` and `blue` properties, ranging from 0 to 255. */ player.getHeadBlendPaletteColors();
Example (Serverside)
// EXAMPLE: Getting a specific color of the player mp.events.addCommand("mycolor", (player, _, index) => { index = Number(index); const paletteColor = player.getHeadBlendPaletteColor(index); player.outputChatBox(`paletteIndex #${index} - red: ${paletteColor.red}, green: ${paletteColor.green}, blue: ${paletteColor.blue}`); }); // EXAMPLE: Getting all colors of the player mp.events.addCommand("mycolors", (player) => { const paletteColors = player.getHeadBlendPaletteColors(); paletteColors.forEach((item, index) => { player.outputChatBox(`paletteIndex #${index} - red: ${item.red}, green: ${item.green}, blue: ${item.blue}`); }); }); // EXAMPLE: Setting one color mp.events.addCommand("setcolor", (player, _, index, r, g, b) => { index = Number(index); r = Number(r); g = Number(g); b = Number(b); player.setHeadBlendPaletteColor(index, r, g, b); }); // EXAMPLE: Setting multiple colors at once mp.events.addCommand("randomcolors", (player) => { let data = []; // the game has 4 palette colors for (let i = 0; i < 4; i++) { data.push([ i, // palette index Math.floor(Math.random() * 256), // random red Math.floor(Math.random() * 256), // random green Math.floor(Math.random() * 256), // random blue ]); } player.setHeadBlendPaletteColors(data); });
Notes
- The game doesn't seem to like it when you set palette color(s) of a ped that doesn't have headblend data, it's recommended that you do color changes after using Player::setCustomization
- Crew t-shirt palette indices: 0 - sleeve color, 1 - no difference, 2 - collar color, 3 - main color
- Crew jacket palette indices: 0, 1, 2 - no difference, 3 - main color
Source code is also available on GitHub: https://github.com/root-cause/ragemp-palette-sync
Edited by rootcause