SkyWake Posted March 3, 2021 Share Posted March 3, 2021 I'm using version 1.1 (c #) Click packages are located in the folder "client_packages\cs_packages" Server logs: [INFO] Starting RAGE Multiplayer server... [============================================================] || || MaxPlayers 100 || Sync rate 40ms || Name RAGE:MP Unofficial server || Gamemode freeroam || Streaming distance 500 || Announcement disabled || Voice chat disabled || Address 127.0.0.1:11 || Connection limits disabled || Encryption enabled || NodeJS enabled || C# enabled || [============================================================] [INFO] Loading NodeJS packages... [INFO] Starting packages... [DONE] Server packages have been started. Initializing Bootstrapper.dll (1.1.0.0).. -> SERVER STARTED AT 03.03.2021 10:15:52 Unable to load acl.xml ACLEnabled: False Loaded 667 entries from vehicleData.json Loading resources.. -> Starting DriftProject/DriftProject resource.. DriftProject/DriftProject: loading scripts.. found 1 script(s) DriftProject/DriftProject: instantiating DriftProject.ServerSideMain.. DriftProject/DriftProject: loading server events.. found 1 server event(s) DriftProject/DriftProject: loaded 1 server events(s) DriftProject/DriftProject: loading commands.. found 2 command(s) DriftProject/DriftProject: loaded 2 commands(s) Gamemode started! -> Resource DriftProject/DriftProject started! Started! Waiting for connections.. [DONE] Started resource transfer server at 12 port. [DONE] Client-side packages weight: 0.000259 MB (uncompressed: 0.000580 MB). [INFO] Initializing networking... [DONE] Networking has been started: (IPv4-only) at 127.0.0.1:11 [DONE] The server is ready to accept connections. [N] Incoming connection from 127.0.0.1 Client script: using System; using RAGE; namespace ClientSide { public class Class1 : Events.Script { public Class1() { RAGE.Events.OnPlayerSpawn += OnPlayerSpawn; } void OnPlayerSpawn(Events.CancelEventArgs cancel) { Chat.Output("Hello"); } } } Link to comment Share on other sites More sharing options...
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